{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"50bde9d5-e162-4378-82fe-bafcc6b01e77","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"41d88b59e66bbba7e72108ce8e876057113c009f909f4bb0b6ea432117714ca0","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"90e935980cb85c57e69d58c69bd79a53a7dab5f3414940481b267c92138bed92","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Rework the existing Burrow Power website into a genuinely engaging, visually rich Squeekchain game. This is a gameplay and visual redesign, not a copy edit or cosmetic-only pass.\n\nThe current game is hard to understand and feels like managing plain number meters. Redesign it so a new player can understand the goal and make their first meaningful decision within 10 seconds.\n\nGAMEPLAY\n- Keep Burrow Power’s core fantasy: protect a hamster’s underground home as real Squeekchain activity shapes the game.\n- Make each turn feel like a distinct encounter. Present a clear event or threat, show the player’s response choices, and make the consequences visible immediately.\n- Replace or substantially improve the current abstract allocation flow. Do not merely add explanatory paragraphs around the same small controls and meters.\n- Make the objective, available actions, costs, expected effects, win/loss conditions, and turn progress obvious during play.\n- Give levels distinct challenges and make difficulty fair and completable. Play through the full game and tune it so the first level is fun, not frustrating.\n- Add satisfying visual feedback when an action is chosen, when the hamster generates power, when a room is helped or endangered, and when a turn is won or lost.\n\nVISUAL DESIGN\n- Use Squeekchain’s dark, neon, LED-dot/pixel aesthetic.\n- Make the hamster, wheel, nest, garden, and tunnels large and visually expressive. The habitat should visibly change as its condition changes.\n- Animate the wheel and hamster only when supported by fresh, real Squeekchain activity. Show a clear resting state when the hamster is idle.\n- Use large, readable type and controls, strong visual hierarchy, clear room colors, expressive hazards, and polished result screens.\n- Make the game comfortable to play on desktop and mobile, with keyboard support and reduced-motion support.\n- Avoid making the game look like a dashboard or a text-heavy resource-management form.\n\nSQUEEKCHAIN INTEGRATION AND HONESTY\n- Preserve and verify the official Squeekchain API integration.\n- Fresh real wheel activity must affect gameplay; confirmed Sepolia settlement events may unlock in-game upgrades.\n- Keep stale, unavailable, simulated, and practice data clearly distinguished. Never present fixture data as live.\n- Keep game points and upgrades clearly labelled as local game progress, not SQK, tokens, or financial rewards.\n- Do not claim wallet, smart-contract, or onchain score integration unless it is actually implemented and tested.\n- Do not deploy or change any smart contracts.\n\nREPOSITORY, REVIEW, AND PUBLISHING\n- Use the existing repository as the source of truth: https://github.com/identity-md-launches/launch-2822-build-burrow-power-original/\n- Commit all approved changes to the existing GitHub repository and open a pull request against its default branch. Do not leave source changes only in the hosted site export.\n- Update the production site output and publish the finished redesign to the IMD-hosted website. A source-only change or code report is not sufficient.\n- Validate the production build and play through a complete game on desktop and mobile. Fix any blocking gameplay, layout, or interaction bugs found.\n- Include the PR URL, deployed site URL, a short explanation of the revised game loop, and how real Squeekchain data changes play.","parentJobId":"5911e727-f532-4487-a9b8-f38435d2e92c","planHash":"933799322ad34ec53a91d7d07c65f12aef35289604521f4e58db51b3c8214681","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"5911e727-f532-4487-a9b8-f38435d2e92c","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2822-build-burrow-power-original"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51489","feedbackHash":"78da1e26701cc0c9591bf5c5db5545c8b7ef81d062d8c41ac8210e4418398529","nodeKey":"build_website","submissionHash":"41d88b59e66bbba7e72108ce8e876057113c009f909f4bb0b6ea432117714ca0","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51207","feedbackHash":"91e9cb48639396a7a55dcd512c1c7e2a71f9baac668363cc5cf934bc569fa1f8","nodeKey":"design_critic","submissionHash":"90e935980cb85c57e69d58c69bd79a53a7dab5f3414940481b267c92138bed92","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"1368054c97a7832e35732b9a2e0a6b1aba10d033dc0ba2199928b488bb831070","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"6ec93446ca04d03d0ce79e61298f073eae7616bbe62d711ac7acf6db89d0cec1","device":"e8b60b2d2d013a4d","findings":[],"hash":"41d88b59e66bbba7e72108ce8e876057113c009f909f4bb0b6ea432117714ca0","nodeId":"a1df8445-ee06-4154-90f6-c9505804c0a6","outcome":"completed","summary":"Built the [game export](/home/imd2/.identitymd/work/50bde9d5-e162-4378-82fe-bafcc6b01e77/a1df8445-ee06-4154-90f6-c9505804c0a6/dist/index.html): 18 illustrated encounters, clear response choices and immediate consequences. Fresh wheel activity adds power; confirmed settlements unlock local upgrades.\n\nBuild, typecheck, 30 tests, 13 browser checks and 16 design checks pass. Bundle: 2.18 MB.\n\n**PR and publication remain incomplete:** authenticated tooling was unavailable. Safari remains unverified. These gaps are documented; no URLs or results were fabricated.\n\nNot delivered: artifacts/PULL_REQUEST.md, artifacts/api-research.md, artifacts/browser-validation.json, artifacts/bundle-audit.json, artifacts/live-validation.json, artifacts/publication.json, artifacts/redesign-api-observations.json, artifacts/rendered-measurements.json and 9 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"619b1f84eeedb90308400e69e37c20f90334bf60","usage":{"cachedInputTokens":10471808,"inputTokens":148847,"model":"gpt-6.1-sol","outputTokens":98572,"runtime":"codex","turns":16,"wallClockMs":3152525}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"43ece644a892418a","findings":[{"citation":"resolved","description":"Now: the storage listener changes the mode but leaves playing=true even when the incoming mode has no run; the current-encounter region becomes empty, with no start, response or retry controls.\nChange to: reconcile playing and level with the incoming activeMode and its run in onStorage; when that mode has no run, return to the burrow/start view and synchronize the hash.\nWhy: a saved-progress update must leave a playable state and available actions visible.","line":171,"path":"src/App.tsx","reproduction":"Chromium, 390×844 (also applies at desktop widths). In a clean browser context, open tab A, start Practice, and leave it on #play. Open the same origin in tab B and select Real wheel before starting a real run. Return to tab A. Actual measured state: URL remains #play; .encounter-console.innerText is an empty string; .response-choice count is 0 and .start-button count is 0. The habitat now says Real wheel but there is no game interaction. Expected: the new mode displays its start/connection view, or tab A keeps its playable practice run. The failure also reproduces with official API requests blocked, so it does not depend on the external API being available.","severity":"medium","snippet":"        saveRef.current = value;\n        setSave(value);\n        setMode(value.activeMode);\n        setHover(null);","title":"bug: changing modes in another tab leaves the active game empty"},{"citation":"resolved","description":"Now: every loss recommends a cheaper fix early to save power, including losses caused by spending no power; the player can receive this advice with a full 16-power bank.\nChange to: replace the unconditional advice with \"Protect threatened rooms before they reach 0; use quick fixes when power is low.\" Alternatively, choose advice from the actual loss history and remaining power.\nWhy: the first level must teach a clear, fair game loop. Advice to conserve more power after refusing every repair points a new player toward the same losing strategy.","line":595,"path":"src/App.tsx","reproduction":"Chromium, 390×844. With a clean save in Practice, click Protect the burrow. Choose the third response on encounters 1–4: Gather spare cells, Collect dry seeds, Scavenge the rubble, Save the lamp’s power; click Next encounter between them. Actual: the game loses on encounter 4 with Nest 0, Garden 19, Tunnels 19, power 16/16 and total power spent 0, but the result reads \"Nest reached 0. Try a cheaper fix early to save power for the last threats.\" Expected: the advice recommends spending available power to prevent room loss, or gives neutral guidance that fits the recorded run. The same unconditional sentence appears on other loss paths.","severity":"medium","snippet":"                              )} reached 0. Try a cheaper fix early to save power for the last threats.`}","title":"bug: loss advice recommends saving power when the bank is full"}],"hash":"90e935980cb85c57e69d58c69bd79a53a7dab5f3414940481b267c92138bed92","nodeId":"72b7b36c-0eaf-4a8e-ab16-ee79c8ebb75f","outcome":"completed","summary":"| Area | Count |\n|---|---:|\n| Requirements | 35: 32 met, 0 missing, 0 faked, 3 after review |\n| Broken features | 1 |\n| First screen at 390px | Product and main action visible |\n| taste@1 | 16/16 passed |\n| Copy findings | 1 |\n| Share card | Present |\n\nSaved **two medium findings** in [.imd-findings.json](/home/imd/.identitymd-1662/work/50bde9d5-e162-4378-82fe-bafcc6b01e77/72b7b36c-0eaf-4a8e-ab16-ee79c8ebb75f/.imd-findings.json). Website files remain unchanged.\n\n- **bug: changing modes in another tab leaves the active game empty.** At 390×844, start Practice in tab A, then select Real wheel in tab B. Tab A retains `#play` but displays zero response buttons and zero start buttons. Synchronize the page state with the incoming mode and run so play remains available.\n- **bug: loss advice recommends saving power when the bank is full.** At 390×844, choose the third response through encounters 1–4. The nest reaches 0 with **16/16 power and nothing spent**, yet the result recommends cheaper fixes to save power. Replace that advice with: “Protect threatened rooms before they reach 0; use quick fixes when power is low.”\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| “Rework the existing Burrow Power website into a genuinely engaging, visually rich Squeekchain game.” | Met | Illustrated habitat and encounter gameplay in `App.tsx`, `BurrowScene.tsx` |\n| “a gameplay and visual redesign, not a copy edit or cosmetic-only pass” | Met | New encounter rules in `game.ts`; substantial scene artwork |\n| “understand the goal and make their first meaningful decision within 10 seconds” | Met | Clear goal; two clicks reach a response fully visible within 390×844 |\n| “protect a hamster’s underground home as real Squeekchain activity shapes the game” | Met | Habitat, wheel power and settlement blueprints |\n| “distinct encounter… clear event or threat… response choices… consequences visible immediately” | Met | Eighteen encounters, response previews and immediate outcome panels |\n| “Replace or substantially improve… abstract allocation flow” and avoid merely explaining existing controls | Met | Three concrete response buttons replace allocation controls |\n| “objective, available actions, costs, expected effects, win/loss conditions, and turn progress obvious” | Met | Goal heading, response costs/deltas, progress markers and results |\n| “levels distinct challenges” and “difficulty fair and completable” | Met | Flood and aftershock rules; all three hollows completed |\n| “Play through the full game and tune it so the first level is fun, not frustrating.” | Met | Complete campaigns passed; first level permits an idle-wheel victory; loss-advice defect recorded |\n| “visual feedback” for actions, power, helped/endangered rooms and outcomes | Met | Press feedback, power highlight, room flashes and result states |\n| “dark, neon, LED-dot/pixel aesthetic” | Met | Habitat SVG and semantic color palette |\n| “hamster, wheel, nest, garden, and tunnels large and visually expressive” with condition changes | Met | Prominent scene, worn/danger states and drooping plants |\n| Animate only with “fresh, real Squeekchain activity”; show idle rest | Met | Freshness-gated animation; idle and invalid readings remain still |\n| “large, readable type and controls… hierarchy… room colors… hazards… polished result screens” | Met | Screenshots and measured contrast, targets and typography |\n| “comfortable to play on desktop and mobile” | Met | Complete games at 320, 390, 768 and 1440px |\n| “keyboard support” | Met | Six-encounter game completed using Tab, Enter and Space |\n| “reduced-motion support” | Met | Active fixture produced zero running infinite animations under reduced motion |\n| Avoid “dashboard” or “text-heavy resource-management form” | Met | Habitat and encounter decisions lead the interface |\n| “Preserve and verify the official Squeekchain API integration.” | Met | `api.ts`, successful official reads and [official API reference](https://docs.squeekchain.com","treeHash":null,"usage":{"cachedInputTokens":4813056,"inputTokens":150321,"model":"gpt-6.1-sol","outputTokens":29682,"runtime":"codex","turns":11,"wallClockMs":1225105}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"41d88b59e66bbba7e72108ce8e876057113c009f909f4bb0b6ea432117714ca0","verifiedTreeHash":"619b1f84eeedb90308400e69e37c20f90334bf60","verifierVersion":"0.1.0+a6eb4461"}]}