{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"595caf3a-200f-4674-811b-d49bfc99d80c","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"4c96404d81008a127910b2111d0d2f70a24e73871a00a087532de6379e8a5f7b","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"d55d37044bb38e90a5b0184f52e2c4bd527e83caf3c9af32986e3de895d3b879","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build \"Tempo Squeek — Sync or Sleep\", one finished public English browser game for the Squeekchain community: a skill-based rhythm runner where Squeektoshi's real wheel is the game engine. It is not a dashboard, explorer, tracker, landing page, token page, prediction game or bail-out game. Do not copy Squeek Out (bail before the wheel stops) or Squeek or Sleep (predict nap, jog or zoomies).\nReference implementation to match (public, playable): https://bachtran0110.github.io/tempo-squeek/ — source: https://github.com/Bachtran0110/tempo-squeek. Build the same game to this spec as a fresh static build; where the reference and this spec differ, this spec wins.\nCore gameplay:\nSide-scrolling runner. The player character runs on a track; obstacles must be jumped over or ducked under; cheese appears on the track to collect.\nControls: Space / click / tap = jump; Down arrow / swipe down = duck. Must work on desktop and mobile.\nA run lasts 90 seconds. Score = distance + cheese collected, with a combo multiplier. Collecting cheese exactly when the beat ring around the character flashes scores a \"Perfect Squeek\" (bonus points, combo +1). Best score is kept in localStorage.\nLive Squeekchain integration (required, this is the heart of the game):\nPoll GET https://api.squeekchain.com/v1/status (public, no key, CORS enabled) every 5 seconds.\nWheel RPM = measurement.rpmMilli / 1000. The game's tempo and scroll speed follow the real RPM (clamp the effective tempo at 120 RPM).\nPhase: RPM > 2 = RUN phase (full speed, normal obstacles). RPM <= 2 = NAP phase (game slows almost to a stop, obstacles freeze, \"Dream Cheese\" appears to collect). Show the current phase, live RPM, and the SqueekCore round on the HUD.\nTrack generation is seeded from the latest SqueekCore round reported by the API: seed = ((round * 7919 + 4242) % 90000) + 10000, so every player in the same round plays the same track.\nIf the API fails 3 times in a row, switch automatically to a clearly labelled built-in simulator (\"SIM — simulated wheel, not live\") so the game is always playable; also provide a manual LIVE/SIM toggle. Never invent live values when the API is down: in SIM mode say so on screen.\nRules: no wallet connect, no keys, no tokens, no contracts, no backend, no account, no wagering, nothing to buy. Free to play. English only. Never tell the player to make the hamster run, and never claim a badge, team approval or whitelist spot in the game UI.\nPresentation: dark theme, amber/yellow accent on near-black, readable cream text. Responsive at 320px, 390px and 1440px with no horizontal scroll. Big tap targets. Canvas or DOM is fine. No external images; draw everything in code.\nDeliverables:\nA static, IPFS-friendly build of the game (single site, relative paths) ready to host on an imd.site subdomain.\nSource in a GitHub repository. README.md must include this sentence: \"Tempo Squeek is a community project for the Squeekchain Buildooooor badge.\" Also include how the game uses Squeekchain (the live API, RPM tempo, round-seeded tracks), how to run it locally, and a line left for the canonical IMD job URL.\nAcceptance criteria: the game loads and is playable end-to-end with the live API up (tempo visibly follows real RPM, phase flips between RUN and NAP with the real wheel) and with the API blocked (SIM fallback engages and is labelled). The track seed shown matches the formula above for the current round.\nThis is the project's first IMD job. The customer pays this first job from a wallet already verified on their Squeekchain Genesis profile.","parentJobId":null,"planHash":"50c583a6d248d2db4269dcb6d2a716023506a885e2baf145143eb883be07b683","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"595caf3a-200f-4674-811b-d49bfc99d80c","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2998-build-tempo-squeek"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51284","feedbackHash":"12fe8fec58a89a10d0aee0736cc1aed03bfd87e81ac0d7580ddf1c156cfe6f79","nodeKey":"build_website","submissionHash":"4c96404d81008a127910b2111d0d2f70a24e73871a00a087532de6379e8a5f7b","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51359","feedbackHash":"f84b5fdc709fa59249440c685880b2a7795cc5ba290804a335b18e3bce0f9b86","nodeKey":"design_critic","submissionHash":"d55d37044bb38e90a5b0184f52e2c4bd527e83caf3c9af32986e3de895d3b879","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"3bdcfc150ba7f08fd1a72b840f1a44a475feeb238d1171b3a49d595f929af17c","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"7720320f557536b81dae67d6bec191f99a79b4428a44841193691831733183dc","device":"2fe9efd0790ef9c3","findings":[],"hash":"4c96404d81008a127910b2111d0d2f70a24e73871a00a087532de6379e8a5f7b","nodeId":"0be8891e-03a5-4d41-8217-e44cb5f3d023","outcome":"completed","summary":"Built the game and [static export](./dist/index.html), with source, lockfile, README and DESIGN.md.\n\nPassed: build, typecheck, 18 engine tests, 10 Chromium checks and 16 design checks. Submission size: **1.31 MB**, below 8 MiB.\n\n[Validation report](./artifacts/validation.md) records two limits: direct browser API requests returned `ERR_EMPTY_RESPONSE`; WebKit lacked required system libraries.\n\nNot delivered: artifacts/browser-results.json, artifacts/design-probe.json, artifacts/path-budget.md, artifacts/screenshots/captured-api-390.png, artifacts/screenshots/dream-cheese-390.png, artifacts/screenshots/fallback-390.png, artifacts/screenshots/keyboard-focus-1440.png, artifacts/screenshots/live-run-1440.png and 7 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"11a8703f7686d824cab8c6f5dbd45c8c9bc07cf8","usage":{"cachedInputTokens":5884672,"cost":{"source":"estimated","usdMicros":11875692},"inputTokens":102167,"model":"gpt-6-astra","outputTokens":99387,"runtime":"codex","turns":10,"wallClockMs":5545167}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"702ed53e16fa8728","findings":[{"citation":"resolved","description":"Now: Clicking Sound, LIVE or SIM leaves that button focused, so the Space handler ignores the next jump and the browser activates the utility instead. Clicking the track does not restore keyboard control because its pointer handler prevents the default focus change.\nChange to: On pointer-initiated Sound/LIVE/SIM activation during a running game, return focus to ui.scene with preventScroll: true; also focus ui.scene in the canvas pointerdown handler. Keep native Space activation when a user deliberately reaches a utility with Tab.\nWhy: The brief promises Space = jump on desktop. Adjusting sound or the wheel source must not silently disable that primary game control for the rest of the run.","line":268,"path":"src/main.ts","reproduction":"Chromium, 1440×900, fresh storage. Serve dist at /preview/, with GET https://api.squeekchain.com/v1/status returning {\"measurement\":{\"rpmMilli\":60000,\"freshness\":\"online\"},\"oracle\":{\"latestClosure\":{\"lastRound\":\"263\"}}}. Click Start 90-second run, then Enable sound, then press Space. At 100 ms, #scene[data-state] is running and #game-canvas[data-action] remains run; document.activeElement.id is sound-button and aria-pressed changes from true to false. Expected data-action=jump with sound still enabled. Click the track and let the jump land: focus still remains sound-button, so Space again toggles sound rather than jumping. Repeated with SIM: activeElement stays sim-button and Space leaves data-action=run.","severity":"medium","snippet":"  if (e.code === 'Space' && !(e.target instanceof HTMLElement && e.target.closest('button, a'))) {","title":"bug: utility clicks divert Space from Jump during a run"},{"citation":"resolved","description":"Now: Every paused run says the live wheel keeps turning, including a live NAP reading of 0.0 RPM and a SIM practice run.\nChange to: Replace that sentence with 'Your run stays paused until you resume.'\nWhy: State copy should say only what the game knows. A zero-RPM sample reports a resting wheel, and SIM cannot establish what the real wheel is doing.","line":155,"path":"src/main.ts","reproduction":"Chromium, 390×844. Serve dist at /preview/ and fulfill the status request with {\"measurement\":{\"rpmMilli\":0,\"freshness\":\"online\"},\"oracle\":{\"latestClosure\":{\"lastRound\":\"263\"}}}. Start a run, wait 150 ms and press P. Measured DOM: #phase='NAP', #rpm='0.0', #scene[data-state]='paused', yet #overlay-note='The live wheel keeps turning while you pause.'. Expected neutral pause copy that does not claim wheel movement. The same sentence also appears after selecting SIM, starting and pausing; reproduced at 1440×900.","severity":"low","snippet":"    setText(ui.note, 'The live wheel keeps turning while you pause.');","title":"fidelity: pause copy claims the live wheel is turning during NAP and SIM"}],"hash":"d55d37044bb38e90a5b0184f52e2c4bd527e83caf3c9af32986e3de895d3b879","nodeId":"e4f0e6cd-5dd9-4c47-a99f-328e171d96a4","outcome":"completed","summary":"| Area | Count / result |\n|---|---|\n| Requirements | 48: 43 met, 1 missing in a specific state, 0 faked, 3 after review, 1 needs requester |\n| Broken features | 1 |\n| First screen at 390px | Product and start action visible |\n| taste@1 | 16/16 passed |\n| Copy findings | 1 |\n| Share card | Present; metadata and image verified |\n\nSaved two reproducible findings in [.imd-findings.json](/home/seat/.identitymd/work/595caf3a-200f-4674-811b-d49bfc99d80c/e4f0e6cd-5dd9-4c47-a99f-328e171d96a4/.imd-findings.json). Website source is unchanged.\n\n- **Medium — bug: utility clicks divert Space from Jump.** Clicking Sound or LIVE/SIM leaves that button focused. Space activates the utility instead of jumping, even after clicking the track. Restore scene focus after pointer use while preserving native keyboard access.\n- **Low — fidelity: pause copy claims the live wheel is turning during NAP and SIM.** Replace it with “Your run stays paused until you resume.”\n\nBoth findings include exact source snippets, viewport dimensions, steps, and measured DOM evidence.\n\nTempo Squeek is a rhythm runner carried by one visual idea: an amber hamster and its beat ring beneath a wheel on a dark, moonlit track.\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| “Tempo Squeek — Sync or Sleep” | Met | `index.html`: title and branding |\n| “one finished … English browser game” | Met | `lang=\"en\"`; playable start/run/results flow |\n| “skill-based rhythm runner … real wheel is the game engine” | Met | `src/game.ts`, `src/wheel.ts`: RPM controls movement and beats |\n| “not a dashboard, explorer, tracker, landing page, token page, prediction game or bail-out game” | Met | Game is the primary interface |\n| “Do not copy Squeek Out … or Squeek or Sleep” | Met | Running, jumping and ducking; no prediction or bailout mechanic |\n| “same game … as a fresh static build” | Met | Fresh source compared with supplied reference; static export |\n| “Side-scrolling runner … character runs on a track” | Met | `src/render.ts`, `src/game.ts` |\n| “obstacles must be jumped over or ducked under” | Met | Hurdles, overhead obstacles and collision checks |\n| “cheese appears on the track to collect” | Met | Seeded cheese entities and collection scoring |\n| “Space … = jump” | **Missing in utility-focus state** | Finding at `src/main.ts:268` |\n| “click / tap = jump” | Met | Canvas pointer handlers; desktop and touch checks |\n| “Down arrow / swipe down = duck” | Met | Keyboard and gesture handlers; touch checks |\n| “desktop and mobile” | Met within tested browsers | Chromium keyboard/touch checks; WebKit limitation below |\n| “A run lasts 90 seconds” | Met | Both modes finish at exactly 90 active seconds |\n| “Score = distance + cheese … combo multiplier” | Met | `distancePoints`, `cheesePoints`, `totalScore` |\n| “Perfect Squeek … bonus points, combo +1” during the ring flash | Met | Beat window, bonus and combo tests |\n| “Best score … localStorage” | Met | `src/storage.ts`; completion/reload persistence |\n| “Poll GET … /v1/status … every 5 seconds” | Met | `src/wheel.ts`; measured 5,000 ms intervals |\n| “RPM = measurement.rpmMilli / 1000” | Met | `parseStatus` conversion |\n| “tempo and scroll speed follow … RPM … clamp … 120” | Met | Speed and beat tests at 30, 120 and 180 RPM |\n| “RPM > 2 = RUN … full speed, normal obstacles” | Met | Phase boundary and RUN behavior |\n| “RPM <= 2 = NAP … slows … obstacles freeze … Dream Cheese” | Met | Frozen obstacle positions and collectible Dream Cheese verified |\n| “phase, live RPM, and … round on the HUD” | Met | `src/main.ts`: HUD rendering |\n| Seed from latest round using the specified formula | Met | `seedForRound`; precise integer calculation |\n| “every player in the same round plays the same track” | Met | Seed/index generation; frame-rate independence tests |\n| “API fails 3 times … switch automatically … simulator” | Met | Three-failure browser test |\n| “SIM — simulated wheel, not live” | Met | Visible fallback and manual SIM label |\n| “manual L","treeHash":null,"usage":{"cachedInputTokens":3345920,"cost":{"source":"estimated","usdMicros":1108404},"inputTokens":120070,"model":"gpt-6.1-sol","outputTokens":19908,"runtime":"codex","turns":8,"wallClockMs":866573}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"4c96404d81008a127910b2111d0d2f70a24e73871a00a087532de6379e8a5f7b","verifiedTreeHash":"11a8703f7686d824cab8c6f5dbd45c8c9bc07cf8","verifierVersion":"0.1.0+8bb77c84"}]}