{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"8b213806-116c-4f58-afb6-d05683323b32","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"eb124634d2876113216ae24dddb268c0294ada00a4665b32e3791351790cd8e6","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"6750a9f54827585763f22e4e3f991e66b8035a909ec5fe1fcdfbcfc1d0af4a20","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build Squeek Relay — a polished, playable multiplayer hamster relay race for Squeekchain (NOT a dashboard). Core fantasy: every player on Earth shares ONE real hamster motor (Squeektoshi). When he runs, the whole track surges; when he sleeps, the track ices over and everyone slows to a crawl.\n\nMust use live Squeekchain public APIs (CORS-friendly):\n- GET https://api.squeekchain.com/v1/status — measurement.rpmMilli, coreStatus, cumulativeWorkUnits, freshness\n- GET https://api.squeekchain.com/v1/economy/state — current round / lifecycle\nPoll about every 2–3s. Map rpmMilli/1000 to world speed. If hamster IDLE/sleeping or freshness stale, apply ice mode (heavy friction, blue frost VFX).\n\nGameplay (must feel fun in 10 seconds):\n1) Title screen with hamster motif, one-tap Play as guest (local nick) and optional wallet connect (sign message only, no gas) for leaderboard identity.\n2) Side-scrolling relay track with pixel/vector hamster runners. Player controls: Left/Right or A/D to lane-change, Space/tap to boost (boost meter recharges only while hamster is RUNNING — this is the clever hook).\n3) Relay batons spawn ahead; grab to score combo. Collide with ice patches / sleepy obstacles when hamster sleeps.\n4) Session = one Squeekchain 10-minute round window when possible, else 90-second heat. Score = distance (meters) × combo, shown as 'meters ridden with Squeektoshi'.\n5) Live shared leaderboard for the current heat (localStorage + optional simple serverless-free approach: purely client leaderboard is OK for v1 if clearly labeled 'this device'; prefer a lightweight public write if easy without backend secrets).\n6) Spectator ticker: big LIVE badge, real RPM number, work units ticking, 'HE'S RUNNING' / 'HE'S SLEEPING' banner that flips instantly with API.\n\nVisuals/audio: dark dotted-grid Squeekchain aesthetic (gold + blue accents), juicy juice animations, short squeak SFX, optional mute. Mobile + desktop.\n\nHard rules / not allowed:\n- Do NOT ship a read-only status page, chart dashboard, or whitepaper clone.\n- Do NOT require private keys, seed phrases, or mainnet payments to play.\n- Do NOT invent fake chain data; if API fails, show reconnect state and pause scoring honestly.\n- English UI primary; short Chinese subtitle on title OK.\n\nDelivery: single polished static website on IPFS via the site label, works on eth.limo. Include a short How it works blurb naming the Squeekchain APIs used.\n\nAcceptance: a stranger can play a full heat without instructions; speed visibly follows live RPM; sleep freezes the track; boost only while running.","parentJobId":null,"planHash":"e78734bc80702c7651bf8b0d78546c8e0e4f3956c6f55bd583bfa548b106a067","previousHash":"5819395d39031e39c0f0966163a48d6811e802d9415b5a8188773c76cd451a74","projectId":"8b213806-116c-4f58-afb6-d05683323b32","publication":{"commit":"e18622378de385e24641976f80998252264ce74f","deliveredAt":"2026-11-03T10:18:37.253Z","repoUrl":"https://github.com/identity-md-launches/launch-2913-build-squeek-relay"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeid244duorixf5mo3xu3g57pqfkiskukkoozprvcbcn7gneyqvyq3a","ensName":"squeek-relay-one-hamster-all-of.identitymd.eth","namingTransaction":"0x46c877c48911e507be92f7e68a59b2d3f0a9c5e226f35170e55a2e9a73bb4526"},"snapshotHash":"e7059548d5b5ea0f570098ec1c93110847a8bf9faa92bb5c6dd3318a0d8c3307","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"249bc6a0e6af3475","findings":[{"citation":"resolved","description":"Now: The form accepts 18 characters, but the runner label caps its background at 150px and centers the full name on the runner near the left canvas edge. Wide names lose their leading characters and extend beyond the gold label.\nChange to: Size the label to the measured text width plus 18px, clamp its center between tagW / 2 + 4 and w - tagW / 2 - 4, and use that same center for both the label and fillText. Keep the complete name at the existing font size.\nWhy: A visitor’s runner identity must remain readable; accepted names should not be clipped or lose contrast during the main game.","line":404,"path":"src/game/render.ts","reproduction":"At 390×844, enter WWWWWWWWWWWWWWWWWW (18 W characters) in Runner name and tap Play as guest. The issue occurs with either live RUNNING or IDLE data. The track is 356px wide, playerX is 81.88px, and the 12px Outfit name measures 208.56px, so fillText starts at x = -22.40px and the canvas cuts off 22.40px. The gold label is only 150px wide, leaving 58.56px of name outside its background. At 320×844 the text starts at -36.66px. Expected: every accepted character stays inside a readable label within the track.","severity":"medium","snippet":"      const tag = playing ? nick : \"Your runner\";\n      const tagW = Math.min(c.measureText(tag).width + 18, 150);\n      round(c, playerX - tagW / 2, py - 61, tagW, 21, 5, \"#f4d45e\");\n      c.fillStyle = INK;\n      c.fillText(tag, playerX, py - 46);","title":"bug: permitted runner names are clipped off the phone track"},{"citation":"resolved","description":"Now: Absolute positioning prevents game overlays from reflowing at 200% text size. Race feedback covers the countdown; the finished heat panel centers content taller than its fixed available height, clipping its heading and action buttons inside .scene.\nChange to: Put .race-feedback in normal flow after .combo-indicator with margin-top: 16px, removing its absolute position, top and inset-inline rules and mobile top override. Override .finish-cover to position: relative; inset: auto; min-height: 470px so its content grows the scene instead of overflowing a fixed inset box. Keep the existing font sizes and full result copy.\nWhy: Enlarging text must preserve readable timing, results and reachable replay controls; primary game content must neither overlap nor be clipped.","line":653,"path":"src/styles.css","reproduction":"At 390×844 in Chromium, keep the default Tiny Runner name, select 90s quick heat, set html:root { font-size: 200% } (computed 32px), and tap Play as guest with fresh RUNNING data. The initial feedback occupies x33/y473.98/w324/h144 while the countdown occupies x61.55/y470.59/w146.89/h72: 146.89×68.61px overlaps. Complete the 90-second fallback heat (or install Playwright clock before navigation and fastForward 91,000ms after starting). In the result state .scene clips to y160–660, while .finish-heading spans y90.22–205.41, .finish-actions y587.80–709.80, and Back to the burrow y717.80–761.80. Scrolling the page cannot expose text clipped by .scene. Expected: the timer, full result heading and all result actions remain separately readable and reachable at 200% text size.","severity":"medium","snippet":".pause-cover,\n.finish-cover {\n  position: absolute;\n  inset: 32px 0 0;\n  display: flex;\n  flex-direction: column;\n  align-items: center;\n  justify-content: center;\n  gap: 14px;\n  background: #0b1316ed;\n  padding: 24px;\n  text-align: center;\n  z-index: 2;","title":"accessibility: game overlays overlap and clip content at 200% text"}],"hash":"6750a9f54827585763f22e4e3f991e66b8035a909ec5fe1fcdfbcfc1d0af4a20","nodeId":"aa0d8b28-158d-4237-902c-17d224b9bdbe","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 38 met, 0 missing, 0 faked, 2 after review |\n| Broken features | 2 medium findings |\n| First screen at 390px | Game and Play visible |\n| taste@1 | 16/16 passed |\n| Copy | 0 findings |\n| Share card | 5/5 checks passed |\n\nRecorded in [.imd-findings.json](/home/imd-worker/.identitymd/work/8b213806-116c-4f58-afb6-d05683323b32/aa0d8b28-158d-4237-902c-17d224b9bdbe/.imd-findings.json):\n\n- **bug:** Accepted long runner names clip off the phone track.\n- **accessibility:** At 200% text size, feedback overlaps the countdown and results clip their heading and buttons.\n\nChromium and WebKit gameplay passed. A complete heat using live APIs finished and persisted after reload. Controlled responses verified RPM scaling, sleep friction, boost restrictions, obstacle collisions, stale data, failure, and reconnect. Real wallet signing was not performed; its prompt and implementation were reviewed.\n\n| Explicit requirement | Status and evidence |\n|---|---|\n| Playable Squeekchain hamster race, “NOT a dashboard” | Met — `App.tsx`, playable canvas |\n| “Multiplayer” | Met within disclosed v1 scope — browser tabs share runners through `usePeers.ts` |\n| “ONE real hamster motor (Squeektoshi)” | Met — shared public status feed |\n| Running makes “the whole track surge” | Met — `engine.ts`; 25/50 RPM produced 10/20 m/s |\n| Sleep ices the track and slows everyone | Met — blue track, 0.6 m/s |\n| `/v1/status`: RPM, core status, work, freshness | Met — `live.ts:27`, live responses verified |\n| `/v1/economy/state`: round/lifecycle | Met — `useLive.ts:50` |\n| Poll every 2–3 seconds | Met — measured approximately 2.5 seconds |\n| Map `rpmMilli/1000` to speed | Met — `live.ts:44`, `engine.ts:85` |\n| IDLE/stale: friction and blue frost | Met — engine guards and `render.ts` |\n| Title screen with hamster motif | Met — title canvas and wheel |\n| One-tap guest play with local nickname | Met — `.play-form`; nickname clipping reported |\n| Optional wallet identity, message only, no gas | Met in source/prompt — `WalletControl.tsx` |\n| Side-scrolling track with vector runners | Met — `render.ts` |\n| Left/Right and A/D lane changes | Met — keyboard interactions verified |\n| Space/tap boost | Met — Chromium and WebKit verified |\n| Boost meter recharges only while RUNNING | Met — charge remained unchanged during sleep |\n| Batons spawn ahead | Met — `engine.ts:130` |\n| Collect batons to build combo | Met — gameplay reached 8× |\n| Ice and sleepy obstacle collisions | Met — obstacle rendering and collision handling; ice hit reset combo |\n| Ten-minute round window, otherwise 90 seconds | Met — live Round 1131 and fallback verified |\n| Score equals distance × combo | Met — saved score matched the calculation |\n| “meters ridden with Squeektoshi” | Met — race HUD and results |\n| Current-heat leaderboard with localStorage; client-only v1 allowed | Met — heat filtering and persistence verified |\n| Clearly label local board “this device” | Met — `.device-label` and explanatory copy |\n| LIVE badge, real RPM, work units, changing motor banner | Met — `.live-bar`, response-driven state changes |\n| Dark dotted grid with gold/blue accents | Met — `styles.css` |\n| Juicy animations | Met — boost trails and collection particles |\n| Short squeak SFX | Met — `audio.ts`, 0.21-second oscillator sounds |\n| Optional mute | Met — desktop utility and mobile help control |\n| Mobile and desktop | Met at normal text size — 320/390/1440px; enlarged-text defect reported |\n| No private keys, seed phrases, or payments required | Met — guest play and message-signing flow |\n| No invented chain data | Met — measured API values; no simulated live counters |\n| API failure shows reconnect and pauses scoring | Met — forced failures held score unchanged |\n| English primary; Chinese subtitle optional | Met — English interface |\n| Single static website | Met — `dist/index.html` and local assets |\n| IPFS deployment via site label | After review |\n| Works on eth.limo | After revie","treeHash":null,"usage":{"cachedInputTokens":4887424,"inputTokens":151037,"model":"gpt-6.1-sol","outputTokens":28139,"runtime":"codex","turns":8,"wallClockMs":867762}},{"artifacts":[],"attempt":1,"bundleHash":"f3cd5eab719718813dc68c04ff91c182a915b4530aa5ac67ac6939f689c62c46","device":"4f8047a54bdc27c8","findings":[],"hash":"eb124634d2876113216ae24dddb268c0294ada00a4665b32e3791351790cd8e6","nodeId":"a1af24d6-b869-4c2b-9df1-b8948342a8be","outcome":"completed","summary":"Built Squeek Relay with live RPM racing, ice and boost mechanics, optional wallet signing, and a clearly labeled local leaderboard.\n\n[Static export](dist/index.html) is ready for IPFS publication. Build/typecheck passed, along with 8 unit tests, 22 browser checks, and all 16 design checks. Submission: **2.05 MiB / 8 MiB**.\n\n[README](README.md) · [Design system](DESIGN.md) · [Validation](artifacts/validation.md)\n\nNot delivered: artifacts/axe.json, artifacts/bundle-budget.json, artifacts/console-results.json, artifacts/design-guidance-LICENSE.txt, artifacts/evidence/desktop-first-screen.png, artifacts/evidence/focus-mobile.png, artifacts/evidence/heat-finished.png, artifacts/evidence/mobile-first-screen.png and 7 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"7bf5700602c17c63bfba1a575f01f34f3a46bc24","usage":{"cachedInputTokens":16156928,"inputTokens":379417,"model":"gpt-6.1-sol","outputTokens":132025,"runtime":"codex","turns":12,"wallClockMs":4854292}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"eb124634d2876113216ae24dddb268c0294ada00a4665b32e3791351790cd8e6","verifiedTreeHash":"7bf5700602c17c63bfba1a575f01f34f3a46bc24","verifierVersion":"0.1.0+dde424ea"}]}