{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"be703e15-90a5-46e8-bff7-e664ef33dc97","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"2d9937bb7863915df8a688a07c991758433884d82b67de5e9e1079fe02ce6aa2","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"201e90b873dffbe37299aafa9db6c4bb848905ba4fb6cb8740e8ad7cbd3ad195","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"# SQUEEK RUNNER\n## 2D Pixel Art Web3 Hamster Arcade Game\n\n### PROJECT OBJECTIVE\n\nBuild a fully playable 2D pixel-art arcade game called SQUEEK RUNNER, inspired by retro arcade games, bottle-flipping physics mechanics and the hamster-powered mining narrative of Squeekchain.\n\nThis must be a real interactive browser game, not a static landing page or a dashboard mockup.\n\nThe game must support desktop browsers and mobile browsers.\n\nOfficial ecosystem:\nhttps://squeekchain.com/\n\nOfficial developer documentation:\nhttps://docs.squeekchain.com/\n\nOfficial API:\nhttps://api.squeekchain.com/v1\n\n---\n\n### 1. VISUAL IDENTITY\n\nCreate an original 16-bit pixel-art arcade visual style.\n\nTheme:\n- Retro underground hamster mining facility.\n- Dark green and black environment.\n- Neon green power effects.\n- Pixel-art mechanical hamster wheel.\n- Cute, recognizable hamster character.\n- Retro arcade typography and HUD.\n\nUse original sprite sheets and animations.\n\nRequired hamster animations:\n- Idle\n- Running\n- Fast running\n- Charging\n- Jumping\n- Rotating in the air\n- Landing\n- Perfect landing\n- Failure\n- Fever mode\n\nThe hamster must be visually animated using sprite frames, not just CSS scaling.\n\nCreate an original Squeekchain-inspired character without copying unauthorized artwork.\n\n### 2. CORE GAMEPLAY\n\nThe central game scene contains a hamster running inside a mechanical wheel.\n\nImplement three primary input actions:\n\nTAP:\n- Clicking the hamster starts running.\n- Each valid tap generates a small amount of virtual energy.\n- Increase wheel speed and running animation speed.\n\nHOLD:\n- Holding the mouse or finger charges sprint energy.\n- Show a dynamic charging bar.\n- The hamster accelerates.\n- Add visual effects and screen feedback.\n- Charging has a maximum duration.\n\nRELEASE:\n- Releasing launches the hamster into the air.\n- Use a physics-based trajectory.\n- Apply gravity and angular rotation.\n- Evaluate landing angle, landing speed and stability.\n- Generate different landing results.\n\n### 3. LANDING SYSTEM\n\nImplement three landing results:\n\nMISS:\n- Combo resets.\n- No loss of previously earned permanent score.\n\nNICE:\n- Successful landing.\n- Standard score multiplier.\n\nPERFECT:\n- Landing within the ideal angle and velocity window.\n- Higher score multiplier.\n- Special particle effects and sound.\n\nImplement a forgiving but skill-based landing window.\n\n### 4. COMBO AND FEVER MODE\n\n- Consecutive successful landings increase Combo.\n- Five consecutive successful landings activate Fever Mode.\n- Fever Mode lasts 10 seconds.\n- Add faster hamster animation.\n- Add screen effects and pixel particles.\n- Increase game score multiplier.\n- Display a countdown timer.\n\n### 5. GAME ECONOMY\n\nCreate two separate internal game values:\n\nPOWER:\n- Virtual game power generated by running and gameplay.\n- Used for progression and game statistics.\n\nSCORE:\n- Earned through successful actions.\n- Used for upgrades, cosmetic unlocks and leaderboards.\n\nDo not represent virtual game power as official Squeekchain mining work.\n\nDo not independently mint SQK.\n\n### 6. GAME SCREENS\n\nHOME:\n- Main hamster wheel scene.\n- Animated hamster.\n- RPM display.\n- Virtual Power display.\n- Charging bar.\n- Sprint interaction.\n- Combo counter.\n- Fever Mode.\n- Score.\n- Squeekchain live block progress.\n\nUPGRADE:\n- Wheel Speed.\n- Energy Capacity.\n- Sprint Boost.\n- Recovery.\n- Combo Bonus.\n\nLEADERBOARD:\n- Daily Score.\n- Weekly Score.\n- Total Distance.\n- Best Combo.\n\nHAMSTER COLLECTION:\n- Classic Hamster.\n- Miner Hamster.\n- Golden Hamster.\n- Cyber Hamster.\n- Squeektoshi Special.\n\nCHAIN DASHBOARD:\n- Current Squeek block height.\n- Official work progress.\n- Official cumulative work units.\n- SQK supply and issuance.\n- Official hamster RPM and status.\n\n### 7. SQUEEKCHAIN INTEGRATION\n\nUse the official read-only API.\n\nEndpoints:\n\nGET /v1/status\nGET /v1/core\nGET /v1/economy/state\nGET /v1/accounts/{address}\nGET /v1/squeeks/{tokenId}\n\nImplement:\n- Real-time data display.\n- Polling with appropriate intervals.\n- Loading states.\n- Error handling.\n- Unavailable data states.\n- Rate-limit handling.\n- Response schema validation.\n\nDo not query the API every animation frame.\n\nThe official API currently serves the documented Sepolia deployment. Clearly identify testnet information where applicable.\n\nDo not confuse player clicks with actual WHEELY9000 sensor measurements.\n\n### 8. WALLET CONNECTIVITY\n\nPrepare wallet integration using Wagmi and Viem.\n\nSupport:\n- MetaMask.\n- WalletConnect-compatible wallets.\n- Wallet address display.\n- Squeek NFT ownership lookup.\n- Squeek account information.\n\nWallet connectivity must be optional for the basic game.\n\nDo not request private keys or seed phrases.\n\nDo not implement unauthorized SQK minting or token transfers.\n\n### 9. TECHNICAL STACK\n\nFrontend:\n- React\n- TypeScript\n- Phaser 3\n\nGame:\n- Sprite sheet animation.\n- Arcade Physics.\n- Pointer and touch controls.\n- Responsive game viewport.\n- Particle effects.\n\nBlockchain:\n- Viem\n- Wagmi\n- Official Squeekchain API.\n\nBackend:\n- Node.js.\n- PostgreSQL.\n- Server-side score validation.\n- Anti-cheat protection.\n- Persistent player progression.\n\n### 10. RESPONSIVE DESIGN\n\nDesktop:\n- Keyboard, mouse and pointer support.\n- Full game interface.\n- Optimized widescreen layout.\n\nMobile:\n- Touch and long-press support.\n- Responsive game viewport.\n- No accidental browser scrolling.\n- No context menu interrupting long presses.\n- Support both portrait and landscape layouts.\n\nHandle visibility changes and pause the game when the browser enters the background.\n\n### 11. SECURITY AND FAIR PLAY\n\n- Never trust client-submitted scores.\n- Validate score submissions on the server.\n- Add request rate limiting.\n- Prevent simple replay and duplicate submissions.\n- Separate game points from blockchain balances.\n- Never fabricate official blockchain information.\n\n### 12. DELIVERABLES\n\nDeliver a complete playable MVP including:\n\n1. Main pixel-art game scene.\n2. Animated hamster and mechanical wheel.\n3. Click-to-run mechanics.\n4. Hold-to-charge mechanics.\n5. Release-to-sprint physics.\n6. Landing evaluation.\n7. Combo and Fever Mode.\n8. Score and Power system.\n9. Upgrade shop.\n10. Responsive desktop and mobile controls.\n11. Squeekchain public data integration.\n12. Leaderboard foundation.\n\nInclude:\n- Complete source code.\n- README.\n- Installation instructions.\n- Local development instructions.\n- Deployment instructions.\n- A list of completed and unfinished features.\n\nIMPORTANT:\nPrioritize actual gameplay and polished interaction over decorative dashboards.\n\nBuild and test the playable game before adding optional advanced blockchain features.","parentJobId":null,"planHash":"51dc8f898efb4d2d53c9ece46547433a849366f437b1eaa9baeb6746291694c2","previousHash":"33fcc96806c7feea73222396c3c6d7c253d137c12036b57f2d595395bbb5def0","projectId":"be703e15-90a5-46e8-bff7-e664ef33dc97","publication":{"commit":"c1fd94310f9200d34bcd2f09b412547f2db78b85","deliveredAt":"2026-11-04T06:36:14.732Z","repoUrl":"https://github.com/identity-md-launches/launch-2947-squeek-runner"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeibsr32pivjluqibdkk3kno7fywg37fqgzssoqrc5tdjbkkfi2rrxa","ensName":"squeek-runner-small-paws-big-pow.identitymd.eth","namingTransaction":"0x6d631cd0c0fa140c25424b9b501a764a6327ca41be1e91a84c5ea138f492da6c"},"snapshotHash":"d69c043814729b04bf8f1f9e55d29f886bebf9114cb4f37666a1cc67d6d57926","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"95ad198755c46766","findings":[{"citation":"resolved","description":"Now: Power is accumulated, saved and displayed, but progression eligibility and every upgrade/cosmetic purchase depend exclusively on Score. No code uses the player’s Power to advance or unlock anything.\nChange to: Make accumulated virtual Power drive a documented progression rule in the existing upgrade or cosmetic eligibility paths, display the required/current Power there, and retain Score as the purchase currency.\nWhy: The GAME ECONOMY section explicitly requires POWER to be “Used for progression and game statistics”; only its statistics role is implemented.","line":95,"path":"src/lib/progression.ts","reproduction":"At 390px, earn Power in Play and inspect Upgrades and Hamsters: every eligibility control depends on Score alone. Source-level reproduction using Runner with two clearly identified local test fixtures: give both 100,000 Score and identical other fields, with Power 0 versus 1,000,000. Buy all five levels of all five upgrades, then all four paid cosmetics in both fixtures. Measured: all 25 upgrade purchases and all four cosmetic purchases succeed identically; both retain 86,169 Score; every progression field except Power is identical. Searching player Power references in src and server finds only accumulation, serialization and display, with no progression condition. Expected: Power participates in at least one progression rule as required by the brief.","severity":"high","snippet":"export function purchaseUpgrade(p: Progress, id: Upgrade): Progress | null {\n  if (p.levels[id] >= 5) return null;\n  const cost = upgradeCost(id, p.levels);\n  if (p.score < cost) return null;\n  return {\n    ...p,\n    score: p.score - cost,\n    levels: { ...p.levels, [id]: p.levels[id] + 1 },\n  };","title":"fidelity: virtual Power has no role in progression"},{"citation":"resolved","description":"Now: The window keyup handler cancels every Space key release on the Play screen, including releases on utility buttons that the keydown handler deliberately excludes. Help, Connect wallet, Enable sound and Pause game therefore ignore Space.\nChange to: Prevent the Space keyup default only for the same gameplay targets accepted by keydown; preserve native button activation and dialog keyboard behavior.\nWhy: Keyboard support must preserve the standard Space activation of focused buttons. Enter working does not make these controls keyboard equivalent.","line":82,"path":"src/components/GameViewport.tsx","reproduction":"At 390×844 in Chromium, load Play in a fresh session. Tab to How to play and press Space: there are 0 open dialogs; focus Connect wallet and press Space: still 0 dialogs; focus Enable sound and press Space: aria-pressed remains false; focus Pause game and press Space: Resume game is absent. Focus How to play and press Enter: 1 dialog opens. The keyup listener at lines 82–85 calls preventDefault before checking target or dialog state. Expected: each focused utility button activates once on Space release.","severity":"medium","snippet":"    const up = (e: KeyboardEvent) => {\n      if (e.code === \"Space\") {\n        e.preventDefault();\n        runner.release();\n      }","title":"accessibility: Space cannot activate the game utility buttons"},{"citation":"resolved","description":"Now: The lifetime distance query only includes players with flips > 0, even though accepted taps award and persist distance. A player with a valid tap-only ranked run appears on Daily Score but disappears from Total distance.\nChange to: Use a distance-appropriate eligibility condition such as distance > 0 for the distance metric; keep combo eligibility separate.\nWhy: The brief requires a Total Distance leaderboard, and tapping is a primary supported action that earns distance.","line":255,"path":"server/app.ts","reproduction":"At 1440px, enable the included score service and submit a ranked run containing one quick tap and no flips, then open Shared rankings → Total distance. Direct reproduction against the real service and schema in PGlite: POST /api/session; POST /api/runs; POST /api/runs/{issuedId}/finish with {\"actions\":[{\"at\":0,\"type\":\"tap\"}],\"duration\":1}. Finish returns HTTP 200 with score 1; GET /api/profile records distance \"0.3500\" and flips 0; GET /api/leaderboard?metric=daily returns one row, but metric=distance returns []. Expected: the same player appears with 0.35 m.","severity":"medium","snippet":"        : `SELECT name,score,distance,best_combo AS \"bestCombo\" FROM players WHERE flips>0 ORDER BY ${metric.data === \"distance\" ? \"distance\" : \"best_combo\"} DESC,name ASC LIMIT 50`;","title":"bug: the shared distance board drops valid tap-only runs"},{"citation":"resolved","description":"Now: The dashboard selects only the first endpoint error. If status fails with 503 while core or economy returns 429, the first error has no retryAfterMs, so Refresh data remains enabled and refetches all endpoints during their Retry-After period.\nChange to: Derive rate-limit eligibility from every query error and skip refetching each endpoint until its Retry-After deadline; do not use the first display error as the refresh guard.\nWhy: The brief explicitly requires rate-limit handling for the official read-only API.","line":109,"path":"src/components/ChainViews.tsx","reproduction":"At 390×844 in Chromium, intercept /v1/status with HTTP 503 and /v1/core plus /v1/economy/state with HTTP 429 and Retry-After: 120. Open #chain and wait for the error. Measured: three initial requests and Refresh data disabled=false. Click Refresh data immediately: requests increase to six, including both rate-limited endpoints, and the button remains enabled. Expected: no repeat request to either 429 endpoint for 120 seconds.","severity":"medium","snippet":"  const error = status.error ?? core.error ?? economy.error;","title":"bug: one failed endpoint lets Refresh bypass another endpoint’s rate limit"},{"citation":"resolved","description":"Now: Submitting the lookup only updates the selected token ID. After a failed request, submitting the same ID leaves state unchanged and never retries, although the enabled Look up button suggests it will.\nChange to: When the normalized submitted ID already equals id, explicitly refetch that token if it is eligible to retry; retain Retry-After protection for 429 responses.\nWhy: The requested error handling needs a working recovery action rather than an enabled button that silently does nothing.","line":326,"path":"src/components/ChainViews.tsx","reproduction":"At 390×844 in Chromium, make /v1/squeeks/1 return HTTP 503. Open #chain, enter 1 in Look up a Squeek and click Look up. Wait for the visible unavailable message; the request counter is 1. Click Look up again with 1 unchanged: after 400 ms the counter is still 1 and no loading state appears. Change the ID to 2 and click: the counter becomes 2. Expected: retrying token 1 sends another request and shows its loading/result state without requiring a different ID or waiting for the 60-second poll.","severity":"medium","snippet":"    setId(BigInt(input).toString());","title":"bug: retrying the same Squeek lookup makes no request"}],"hash":"1f94867a6393b79ca03b53e1479bc0853e464a64855ed239952bbbdfaee9a363","nodeId":"dc519b52-45b4-4321-896b-249785712a0b","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements: 166 clauses | 164 met; 1 missing; 0 faked; 1 needs requester |\n| Broken features | 4 |\n| First screen at 390px | Game and primary action visible |\n| taste@1 | 16/16 passed |\n| Copy | 0 findings |\n| Share card | Present, 1200×630 |\n\nSaved five verified findings in [.imd-findings.json](/home/imd7/.identitymd/work/be703e15-90a5-46e8-bff7-e664ef33dc97/dc519b52-45b4-4321-896b-249785712a0b/.imd-findings.json):\n\n- **High — fidelity:** Power never affects progression.\n- **Medium — accessibility:** Space cannot activate focused utility buttons.\n- **Medium — bug:** Shared distance rankings exclude valid tap-only players.\n- **Medium — bug:** Mixed API failures let Refresh bypass rate limits.\n- **Medium — bug:** Retrying the same failed Squeek lookup sends no request.\n\nEach finding includes an exact source citation, concrete change, and measured reproduction. Website source is unchanged.\n\nThe requirement mapping follows. “Met” means implemented; affected edge cases remain documented in the findings.\n\n| Brief area | Status | Requirements and evidence |\n|---|---|---|\n| Product | 4 met | Playable SQUEEK RUNNER; retro arcade/bottle-flipping/mining inspiration; interactive browser game; desktop and mobile. `src/App.tsx`, `src/game/MiningScene.ts`, browser checks. |\n| Visual identity | 20 met | Original 16-bit style; underground facility; green/black environment; neon effects; mechanical wheel; recognizable hamster; arcade typography/HUD; original sheets; idle, running, fast running, charging, jumping, airborne rotation, landing, perfect landing, failure and Fever animations; actual sprite frames; original character artwork. `scripts/art.mjs`, `src/game/frames.json`, `src/game/MiningScene.ts`, sprite tests. |\n| Core gameplay | 14 met | Hamster inside wheel; click starts running; taps generate energy; wheel/animation acceleration; mouse/touch charging; dynamic bar; acceleration; feedback/effects; maximum charge; release launch; physical trajectory; gravity/rotation; angle/speed/stability evaluation; different results. `src/game/Runner.ts`, `src/game/MiningScene.ts`, `src/shared/rules.ts`. |\n| Landing | 8 met | Miss resets combo and preserves earned score; Nice succeeds with standard rewards; Perfect checks angle/velocity and increases rewards; particles/audio; forgiving skill window. `src/shared/rules.ts`, `src/game/Runner.ts`, gameplay checks. |\n| Combo/Fever | 7 met | Consecutive combo; activation after five successes; ten-second duration; faster animation; effects/particles; increased multiplier; countdown. `src/game/Runner.ts`, `src/game/MiningScene.ts`, `src/App.tsx`. |\n| Economy | 7 met; **1 missing** | Separate Score/Power; generated virtual Power; Power statistics; action-earned Score; upgrades/cosmetics/rankings; separation from official mining; no independent SQK minting. **Missing: Power used for progression.** `src/lib/progression.ts`, `src/game/Runner.ts`; high finding. |\n| Home | 10 met | Wheel scene; animated hamster; RPM; Power; charge bar; sprint; combo; Fever; Score; live block progress. `src/App.tsx`, `src/components/GameViewport.tsx`, `src/components/ChainViews.tsx`. |\n| Upgrades | 5 met | Wheel Speed, Energy Capacity, Sprint Boost, Recovery, Combo Bonus. `src/components/ProgressionViews.tsx`, `src/shared/rules.ts`. |\n| Leaderboard | 4 met, with defect | Daily Score, Weekly Score, Total Distance, Best Combo. `src/components/ProgressionViews.tsx`, `server/app.ts`; tap-only distance eligibility is broken. |\n| Collection | 5 met | Classic, Miner, Golden, Cyber and Squeektoshi Special. `src/shared/rules.ts`, `src/components/ProgressionViews.tsx`, generated assets. |\n| Chain dashboard | 5 met | Block height; work progress; cumulative work; SQK supply/issuance; official hamster RPM/status. `src/components/ChainViews.tsx`, `src/lib/api.ts`; live API check. |\n| Official integration | 16 met, with defects | Read-only official API; `/status`, `/core`, `/economy/state`, `/accounts/{address}`, ","treeHash":null,"usage":{"cachedInputTokens":4880896,"inputTokens":144202,"model":"gpt-6.1-sol","outputTokens":31981,"runtime":"codex","turns":10,"wallClockMs":872322}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"2ad55d105b02faa2","findings":[],"hash":"201e90b873dffbe37299aafa9db6c4bb848905ba4fb6cb8740e8ad7cbd3ad195","nodeId":"dc519b52-45b4-4321-896b-249785712a0b","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---|---|\n| Requirements | 1 reported missing; full counts unavailable | 164 checks: 163 met, 1 needs requester, 0 missing, 0 faked |\n| Broken features | 4 reported | 0 reproduced after fixes |\n| First screen at 390px | Not supplied | Product and main action visible |\n| taste@1 | Not supplied | 16/16 passed |\n| Copy findings | None supplied | 0 new |\n| Share card | Not supplied | Present; metadata complete |\n\nAll five previous findings are resolved. `.imd-findings.json` contains `{\"findings\":[]}`. Website source files remain unchanged.\n\n| Previous finding | Result and measured evidence |\n|---|---|\n| **fidelity: Power has no progression role** | **Fixed.** Equal-Score fixtures now permit 0 versus 25 upgrade purchases at Power 0 versus 1,000,000. All 25 threshold boundaries pass. Thirteen actual taps unlock the first tier; purchasing preserves Power and lifetime Score. `src/lib/progression.ts:96` |\n| **accessibility: Space cannot activate utilities** | **Fixed.** At 390×844, Space activates help, wallet, sound, pause, resume and dialog close without awarding gameplay points. A gameplay Space tap still awards exactly one point. `src/components/GameViewport.tsx:78` |\n| **bug: distance board drops tap-only runs** | **Fixed.** The original one-tap submission returns 200, persists distance `0.3500` with zero flips, and appears on daily, weekly and distance boards. Combo eligibility remains separate. `server/app.ts:250` |\n| **bug: mixed errors bypass rate limits** | **Fixed.** With status returning 503 and core/economy returning 429, immediate Refresh retries only status. Both limited endpoints remain at one request through navigation and the first 100 seconds; they become eligible after 120 seconds. `src/components/ChainViews.tsx:94`, `src/lib/api.ts:176` |\n| **bug: unchanged Squeek lookup cannot retry** | **Fixed.** Resubmitting `0001` after token `1` fails sends a second request, displays loading, and renders success. Enter and changing IDs cannot bypass a token’s 429 deadline. `src/components/ChainViews.tsx:326` |\n\nAt 390×844, the sprint button ends at **774.6px**. Touch play reaches Nice, Perfect, Miss and Fever without scrolling during holds. All five screens fit at 320, 390, 844 landscape and 1440px widths.\n\nVerification included seven focused browser regressions, thirteen gameplay/progression tests, two service tests using embedded PostgreSQL, and sprite-frame validation. WebKit could not launch because its executable was unavailable; Safari behavior remains unverified. Live wallet approvals and an external PostgreSQL deployment were not exercised.\n\nSQUEEK RUNNER is a timing-based hamster arcade carried by one visual idea: a warm pixel hamster powering a green underground wheel.\n\nThe complete requirement ledger follows. Repeated deliverables are counted separately. Evidence abbreviations refer to these repository files:\n\n| Key | Evidence |\n|---|---|\n| App | `src/App.tsx` |\n| Scene | `src/game/MiningScene.ts` |\n| Runner | `src/game/Runner.ts` |\n| Rules | `src/shared/rules.ts` |\n| Art | `scripts/art.mjs`, `src/game/frames.json`, `public/assets/` |\n| Viewport | `src/components/GameViewport.tsx` |\n| Progress | `src/lib/progression.ts`, `src/components/ProgressionViews.tsx` |\n| Chain | `src/components/ChainViews.tsx`, `src/lib/api.ts` |\n| Wallet | `src/components/ConnectWallet.tsx`, `src/lib/wallet.ts` |\n| Server | `server/app.ts`, `server/validation.ts`, `server/schema.sql` |\n| Styles | `src/styles.css` |\n| Docs | `README.md`, `DESIGN.md` |\n| Tests | `test/rules.test.ts`, `test/server.test.ts`, `test/revision-browser.mjs`, `test/art.test.ts` |\n\n| Requirement | Status | Evidence |\n|---|---|---|\n| “fully playable 2D pixel-art arcade game called SQUEEK RUNNER” | met | App, Scene, played |\n| Retro arcade, bottle-flipping physics and hamster-mining inspiration | met | Scene, Rules |\n| “real interactive browser game” | met | Tap, hold and release exercised |\n| “desktop browsers and mobile bro","treeHash":null,"usage":{"cachedInputTokens":1919232,"inputTokens":122310,"model":"gpt-6-astra","outputTokens":23932,"runtime":"codex","turns":6,"wallClockMs":662169}},{"artifacts":[],"attempt":1,"bundleHash":"5aff888455d34a3056f22ef71474f9273f1814a06294b3c47ddf8f0adf9766f2","device":"6d18805b99aeb48a","findings":[],"hash":"2d9937bb7863915df8a688a07c991758433884d82b67de5e9e1079fe02ce6aa2","nodeId":"4dedac48-4dba-41a8-bacd-a03c6ecb7758","outcome":"completed","summary":"Fixed all five findings and rebuilt `dist/`. Verdicts are in `.imd-responses.json`; evidence is in `artifacts/validation.md`.\n\nPassed: build, typecheck, 20 tests, 35 browser checks, ranked service round trip, and 16 design checks. Bundle: 3.72 MiB.\n\nShared rankings still need deployment. WebKit and real-wallet flows remain unverified. No data or results were fabricated.\n\nNot delivered: artifacts/axe.json, artifacts/chromium-results.json, artifacts/design-guidance-LICENSE.txt, artifacts/desktop.png, artifacts/mobile.png, artifacts/power-progression.png, artifacts/revision-results.json, artifacts/states-results.json and 2 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"39437cce7d65db7584d1262a697af4dc912894ce","usage":{"cachedInputTokens":6936064,"inputTokens":148423,"model":"gpt-6.1-sol","outputTokens":43482,"runtime":"codex","turns":9,"wallClockMs":1064502}},{"artifacts":[],"attempt":1,"bundleHash":"6b1a32a8e73bc50d3010f39bd145a81a1a090cb5c9c066b9498b9eeb4b2ea2b1","device":"c5f970da1a0cc219","findings":[],"hash":"d575f88572ae1f060f18b3c6b4e916ea253d78a8bce7e9e80c8a78cda6708397","nodeId":"4dedac48-4dba-41a8-bacd-a03c6ecb7758","outcome":"completed","summary":"Implemented the playable game with animated sprites, physics flips, Fever, upgrades, saved progression, optional wallets and live testnet data.\n\n- Production export: [dist/index.html](/home/seat/.identitymd/work/be703e15-90a5-46e8-bff7-e664ef33dc97/4dedac48-4dba-41a8-bacd-a03c6ecb7758/dist/index.html)\n- Setup and deployment: [README.md](/home/seat/.identitymd/work/be703e15-90a5-46e8-bff7-e664ef33dc97/4dedac48-4dba-41a8-bacd-a03c6ecb7758/README.md)\n\nBuild and typecheck passed, plus 18 tests, 28 browser checks and 16 design checks. Delivery is 3.8 MB.\n\nShared rankings require deploying the included backend. WebKit remains unverified. Full results: [validation.md](/home/seat/.identitymd/work/be703e15-90a5-46e8-bff7-e664ef33dc97/4dedac48-4dba-41a8-bacd-a03c6ecb7758/artifacts/validation.md).\n\nNot delivered: artifacts/axe.json, artifacts/browser-results.json, artifacts/design-guidance-LICENSE.txt, artifacts/desktop.png, artifacts/mobile.png, artifacts/ranked-results.json, artifacts/states-results.json, artifacts/taste.json and 1 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"eb2a834bf66da0841601a3aea1d3a98105be918c","usage":{"cachedInputTokens":12757632,"inputTokens":472704,"model":"gpt-6.1-sol","outputTokens":135193,"runtime":"codex","turns":16,"wallClockMs":3484816}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"2d9937bb7863915df8a688a07c991758433884d82b67de5e9e1079fe02ce6aa2","verifiedTreeHash":"39437cce7d65db7584d1262a697af4dc912894ce","verifierVersion":"0.1.0+df310a90"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"d575f88572ae1f060f18b3c6b4e916ea253d78a8bce7e9e80c8a78cda6708397","verifiedTreeHash":"eb2a834bf66da0841601a3aea1d3a98105be918c","verifierVersion":"0.1.0+df310a90"}]}