{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"184a75a4-b982-4075-a629-2ab31d886a84","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"7a0039e6530e2acbcf169580b779df7daf6bfab147c4b0fb3b1f00067d4ff487","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"acbd59c99be9b85ae8c0d36fbd57fd73c89e5abc83e208feb4b246f47027506d","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build and publish an original complete browser puzzle game named Squeek Burrow Circuit for the Squeekchain community. Deliver a playable hosted IPFS/ENS site, full source and a README. This is a real interactive game, not a dashboard, landing page, tracker, template reskin or thin API wrapper.\nGameplay: a turn-based tile-routing puzzle in which the player rotates underground tunnel pieces to connect the hamster home to seed caches and then safely home within a limited move and energy budget. Include 12 carefully authored levels introducing junctions, one-way tunnels, switches and optional bonus caches, with tutorial, undo, reset, move counter, stars and local progression. Make every level solvable with an explicit reference solution. Avoid copying existing Squeekchain community games. Open directly to the tutorial/playable first level.\nMeaningful live integration: read https://api.squeekchain.com/v1/status approximately every 20 seconds with timeout/backoff, freshness timestamp and source link. Use only validated documented measurement.coreStatus and measurement.rpmMilli fields when present. A live spinning wheel grants an optional energy route/bonus objective; an idle wheel offers a different optional nap route. Snapshot and visibly explain the live rule variant at each level start, so a live transition never breaks the current puzzle. Every core level remains solvable when the real hamster is idle. On network failure explicitly label offline practice and keep all puzzles playable. Show a small live hamster indicator as part of the board. No invented live numbers or claims that player activity affects the real hamster.\nDesign: original warm illustrated underground cross-section in SVG/CSS/canvas, cream soil, teal tunnels and amber seeds, charming legible hamster, keyboard and touch controls, responsive 360px mobile through desktop, accessible buttons and reduced-motion option. Include English and Chinese UI, sound toggle default off, and local-only saved progress.\nNo wallet connection needed, payments, token approvals, betting, prizes, custom contracts, mainnet transactions, telemetry or external analytics. Link official https://squeekchain.com and https://squeekchain.com/genesis/code in About. Do not promise any badge or whitelist outcome.\nQuality and delivery: test reference solutions for all levels in idle and spinning modes; tests for rotate/undo/reset/win and persistence; verify mobile and desktop rendering and API timeout/recovery. Include the test commands and actual results, level solution documentation, integration details and known limitations in README. Deploy the actual finished game and return the public site URL and source repository. Use project title Squeek Burrow Circuit, not this brief.","parentJobId":null,"planHash":"5cded6e02382d13b68da2a42109e879b1edd53e5126b5c0eefcfbf76d544bbdd","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"184a75a4-b982-4075-a629-2ab31d886a84","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2910-build-publish-original-complete"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51166","feedbackHash":"e996e55ec138278068aa20b9f6ae3efb13604c00b7c56411735a8f435ef9ab45","nodeKey":"build_website","submissionHash":"7a0039e6530e2acbcf169580b779df7daf6bfab147c4b0fb3b1f00067d4ff487","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51206","feedbackHash":"803757739d5de5b98b1a81d51c33303ce8dfc68b0bab4265898019f8a37087cc","nodeKey":"build_website","submissionHash":"00f6880ac8798c83a35d43a27825a2ead57e6720ee97f88f694fc81c4daf4e3b","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51192","feedbackHash":"d42b167416474e50529db9cdd098485fad29d9c4b7de142f22e6ef0eed867c19","nodeKey":"design_critic","submissionHash":"acbd59c99be9b85ae8c0d36fbd57fd73c89e5abc83e208feb4b246f47027506d","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51195","feedbackHash":"69585005f9fe439dcc136ae0f374e4b8dd31e537ce12cec43aa412d4cf024f42","nodeKey":"design_critic","submissionHash":"01dd9b9df3737f3ed9953a435daaa0a754345509699b217cf0b040b630a57bd0","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"2446f462dff3334ffb649ec90654adb69c0365bffe3421ee6d3cfeae14c95afa","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"6029046e28aff9d985ae89f3a7d12aeb6cb4beee1724e18fb7d2acb3806a6652","device":"6f28da6b9cc6e577","findings":[],"hash":"00f6880ac8798c83a35d43a27825a2ead57e6720ee97f88f694fc81c4daf4e3b","nodeId":"9cfea242-8f3e-40f7-a471-62791962fafc","outcome":"completed","summary":"Built the complete 12-level game, [static export](dist/index.html), [Git source repository](public/source-repository/index.html), and [README](README.md). Bundle size: 4.8 MB.\n\nPassed: 69 tests, 9 Chromium scenarios, and 16/16 design checks. WebKit remains unverified.\n\nPublishing was refused: `503 member_sites_closed: this plane names no member sites`. **No public URL was issued.** [Deployment result](artifacts/DEPLOYMENT.md).\n\nNot delivered: artifacts/DEPLOYMENT.md, artifacts/DESIGN-GUIDE-LICENSE.txt, artifacts/LEVEL-SOLUTIONS.md, artifacts/axe-results.json, artifacts/browser-results.json, artifacts/build-results.txt, artifacts/design-metrics.json, artifacts/level-solutions.json and 15 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"26b7591deacb6416ba2d39a4c8cf19a8e4eb60a6","usage":{"cachedInputTokens":11025280,"inputTokens":122251,"model":"gpt-6.1-sol","outputTokens":107201,"runtime":"codex","turns":12,"wallClockMs":3225988}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"e02ee782fe2a91c3","findings":[{"citation":"resolved","description":"Now: README's 'Reference solutions' section, 'Recorded validation' and publication note link to artifacts/LEVEL-SOLUTIONS.md, artifacts/level-solutions.json, artifacts/validation.md, artifacts/browser-results.json, artifacts/axe-results.json, artifacts/design-metrics.json, artifacts/screenshots/ and artifacts/DEPLOYMENT.md, and DESIGN.md:28 cites artifacts/design-metrics.json. No artifacts/ directory is tracked, so every one of those links is dead and the level solution documentation exists only behind the in-game modal.\nChange to: run `npx tsx scripts/document-levels.ts` and commit its output, so the README links resolve (artifacts/LEVEL-SOLUTIONS.md and artifacts/level-solutions.json at minimum). Alternatively paste the 12-level rotation and route table into README under 'Reference solutions' and delete the links to validation/screenshot files that are not shipped.\nWhy: the brief asks to 'Include the test commands and actual results, level solution documentation, integration details and known limitations in README'. A link to a file that is not there does not deliver level solution documentation, and the README's 'actual results' evidence cannot be checked.","line":55,"path":"README.md","reproduction":"Repository root, any width: `git ls-files | grep -c '^artifacts/'` prints 0 and `ls artifacts` gives 'No such file or directory'. `grep -n 'artifacts/' README.md DESIGN.md` lists 7 references at README.md lines 5, 7, 38, 55, 95 and 124 and DESIGN.md lines 28 and 88. Expected: README.md:55's link opens a 12-level solution table. Actual: 404 on any forge or clone.","severity":"high","snippet":"[All 12 reference solutions](artifacts/LEVEL-SOLUTIONS.md) list clockwise rotations and complete round-trip coordinates for **core and bonus objectives in both idle and spinning modes**. [Machine-readable solutions](artifacts/level-solutions.json) include energy left and switch states.","title":"fidelity: README's level solution, validation and deployment documents link to an artifacts/ folder that is not in the repository"},{"citation":"resolved","description":"Now: the tutorial snapshots its rule before the first status request returns, so rule.online is false. When the first reading arrives (here IDLE, 0 rpm, the same nap mode the run already uses), `!rule.online` makes `changed` true. The live card then shows 'This run: Nap nook · Offline practice', 'The signal changed. This run keeps its original rule.' and a 'Start a new live run' button, while the board indicator next to it reads 'Squeek is resting 0 rpm'. Nothing changed, and the network did not fail.\nChange to: while the current run has moves === 0 and an empty undo history, adopt the first valid reading as this run's snapshot with no prompt (update the rule card to 'This run: Nap nook · Live'). Keep the 'signal changed' note and 'Start a new live run' button for when signal.mode !== rule.mode after the player has moved.\nWhy: the brief says 'On network failure explicitly label offline practice'. Here the 'Offline practice' label appears when there was no failure, and the 'signal changed' copy says something the app does not know to be true. Every visitor sees this on the first screen of the tutorial.","line":267,"path":"src/main.ts","reproduction":"390x844, Chromium, dist/ served at http://127.0.0.1:8765/ with api.squeekchain.com answering {\"measurement\":{\"coreStatus\":\"IDLE\",\"rpmMilli\":0}} (the real API returned the same during the taste probe). Load the page, wait 2.5s, change nothing. Expected: rule card 'Nap nook · Live', no changed note. Actual (test/scratch/taste/shots/390-full.png and the probe run): the board indicator reads 'Squeek is resting 0 rpm'; under 'A little live connection' it reads 'This run: Nap nook · Offline practice', then 'The signal changed. This run keeps its original rule.' and the 'Start a new live run' button.","severity":"medium","snippet":"  const changed =\n    signal.state === \"online\" && (!rule.online || signal.mode !== rule.mode);","title":"bug: every first visit shows 'The signal changed' and labels the tutorial 'Offline practice' though the status API answered"},{"citation":"resolved","description":"Now: `.notebook-mark` (rendered at src/main.ts:243 as `<div class=\"notebook-mark\" aria-hidden=\"true\">${icon(\"help\")}`) is a filled teal 28x36 tab with the same question-mark icon as the header's real Help button, sitting over the top edge of the How to play card. It is drawn like the filled Send Squeek control, but taps on it do nothing.\nChange to: delete the `notebook-mark` div from src/main.ts:243 and its two rules at src/style.css:747-762. The card's 'How to play' heading stays where it is; nothing else moves.\nWhy: a control must look like a control, and a non-control must not. The header '?' already opens help, so this tab is a duplicate icon that invites a dead tap.","line":747,"path":"src/style.css","reproduction":"390x844, Chromium: scroll just below Send Squeek. test/scratch/taste/shots/390.png shows the teal '?' tab at about x=336-364, y=777-813 CSS px overlapping the card's top edge. Tap it: no dialog opens and focus does not move; it is not in the Tab order (aria-hidden div).","severity":"low","snippet":".notebook-mark {\n  position: absolute;\n  inset-block-start: -15px;\n  inset-inline-end: 24px;\n  width: 28px;\n  height: 36px;","title":"taste: a decorative teal '?' tab on the How to play card looks like a second help button but does nothing"}],"hash":"01dd9b9df3737f3ed9953a435daaa0a754345509699b217cf0b040b630a57bd0","nodeId":"fc74b45a-6a64-46b6-bf07-d73c624f6982","outcome":"completed","summary":"The game itself is in good shape. I found one high and one medium problem, plus one low polish item. All three are in `.imd-findings.json`, and I changed no other files.\n\n| Area | Count |\n|---|---|\n| Brief requirements | 33 listed: 26 met, 1 missing, 0 faked, 3 after review, 3 not checked |\n| Broken features | 1 (the live-rule note is wrong on first load) |\n| Product on the first screen at 390 | Yes: the title, board, Undo/Reset and Send Squeek are all visible at 390×844 |\n| taste@1 | 16 of 16 checks passed at 320, 390 and 1440 |\n| Copy findings | 0 (only one two-beat line: \"Little paws. Clever paths.\") |\n| Share card | Yes: title, favicon, og:title, og:image and description are all present |\n\n**Requirements**\n- \"turn-based tile-routing… rotate… hamster home to seed caches and then safely home\": **met**. I rotated a tile in Chromium and Send Squeek ended with \"Home, sweet burrow. 2 Stars\".\n- \"limited move and energy budget\", \"move counter\", \"stars\": **met**. The board shows Moves 0/5, Energy 8 and three stars (`src/main.ts`).\n- \"12 carefully authored levels\" with \"junctions, one-way tunnels, switches and optional bonus caches\": **met**. The burrow trail shows 1–12 and `src/levels.ts` has the authored levels. I did not walk every level.\n- \"tutorial\", \"Open directly to the tutorial/playable first level\": **met**. Level 01 \"A seed of an idea\" with How to play.\n- \"undo, reset\": **met**. Both are buttons, plus the U and R keys.\n- \"local progression\", \"local-only saved progress\": **met**. The `squeek-burrow-circuit:v1` save recorded stars `[2,0,…]` after the win.\n- \"every level solvable with an explicit reference solution\": **met** in the game (footer, Reference solutions dialog).\n- \"level solution documentation… in README\": **missing**. README.md:55 links to `artifacts/LEVEL-SOLUTIONS.md`, and that folder isn't in the repository.\n- \"read …/v1/status approximately every 20 seconds with timeout/backoff\": **met**. `src/live.ts` polls every 20 s with a 6 s timeout and backs off 20/40/80/120 s.\n- \"freshness timestamp and source link\": **met**. `#freshness` shows \"Checked hh:mm:ss\" next to a \"Status source\" link.\n- \"only validated… coreStatus and rpmMilli\": **met** (`parseMeasurement`).\n- \"spinning wheel… energy route / idle… nap route\": **met**. Energy wheel and Nap nook tiles.\n- \"Snapshot and visibly explain the live rule… at each level start\": **met**, but the first-load note is wrong (finding 2).\n- \"Every core level remains solvable when the real hamster is idle\": **met** per the README tests. I didn't re-run them.\n- \"On network failure explicitly label offline practice\": **met**. With the API blocked, the card reads \"Offline practice · No valid live reading. Every level still works.\"\n- \"small live hamster indicator as part of the board\": **met** (`.scene-live`).\n- \"No invented live numbers / no claim player affects hamster\": **met**. The page says \"Your play never changes the real hamster.\"\n- \"warm illustrated underground cross-section… cream soil, teal tunnels, amber seeds, charming hamster\": **met**. Done in SVG/CSS.\n- \"keyboard and touch controls\", \"accessible buttons\": **met**. Native buttons, labelled tiles, and a touch tap rotated a tile.\n- \"responsive 360px mobile through desktop\": **met**. The probe found no horizontal scroll at 320, 390 or 1440.\n- \"reduced-motion option\": **met**. Footer checkbox; the probe found 0 endless animations.\n- \"English and Chinese UI\": **met** (中文 button).\n- \"sound toggle default off\": **met** (`\"sound\":false`).\n- \"Link official squeekchain.com and /genesis/code in About\": **met** (`src/main.ts:477`).\n- \"No wallet… payments… telemetry or analytics\": **met**. The only external host is api.squeekchain.com.\n- \"Do not promise any badge or whitelist outcome\": **met**.\n- \"full source and a README\": **met**. Includes LICENSE and a static Git mirror.\n- \"known limitations in README\": **met**.\n- \"integration details in README\": **met**.\n- \"test commands and actual results\": **after review**. The commands an","treeHash":null,"usage":{"cachedInputTokens":838020,"inputTokens":38,"model":"claude-opus-5-5","outputTokens":12292,"runtime":"claude","turns":22,"wallClockMs":669112}},{"artifacts":[],"attempt":1,"bundleHash":"c8002396531e39aa80f45ee5e23fc76c29a91246ec5c0d92fe48b2baf259c07b","device":"45aa937328087de3","findings":[],"hash":"7a0039e6530e2acbcf169580b779df7daf6bfab147c4b0fb3b1f00067d4ff487","nodeId":"9cfea242-8f3e-40f7-a471-62791962fafc","outcome":"completed","summary":"All three reported problems were real. I've fixed each one and written the answers to `.imd-responses.json`. I haven't committed anything: the earlier commit was made by the pipeline, so I left the changes in the working tree.\n\n**1. [high] Dead `artifacts/` links. Fixed.** There was no `artifacts/` folder in the repository, so every link to it was broken.\n- The level-solutions script and the browser tests now write into a new `docs/` folder that is part of the repository.\n- I generated and added `docs/LEVEL-SOLUTIONS.md` (full route coordinates) and `docs/level-solutions.json`.\n- I also added this round's browser and accessibility results, a new `docs/validation.md` (commands, results and the six-area design review), and the design guide's license.\n- The README's \"Reference solutions\" section now has a 12-level table: the rotations, par and move limit, energy, and step counts for each mode and objective.\n- I removed the links to files that don't exist (DEPLOYMENT.md, design-metrics.json, screenshots). README.md and DESIGN.md no longer point to `artifacts/`.\n- The browseable source copy inside the site now includes `docs/`, and I checked that it clones.\n\n**2. [medium] First visit said \"Offline practice\" and \"The signal changed\". Fixed.** The tutorial starts before the first status reply arrives, so that reply was always treated as a change. Now, if the player hasn't touched the board yet, the game quietly adopts the first valid reading. After the player has moved, a different reading still keeps the current puzzle unchanged and offers \"Start a new live run\". I added no new text, so the Chinese font subset still covers the interface.\n\n**3. [low] Decorative \"?\" tab that did nothing. Fixed.** I removed it and its styles from `src/main.ts` and `src/style.css`. The \"How to play\" heading is unchanged.\n\n**Checks run after the changes:**\n- **Typecheck:** passed.\n- **Unit tests (`npm test`):** 69 passed, 0 failed.\n- **Build:** passed, and I rebuilt `dist/` after the last source change.\n- **Browser tests (`npm run test:browser`):** all 9 Chromium scenarios passed. They now also check the first-visit case and that the \"?\" tab is gone.\n- **Design probe:** 16/16 at 320, 390 and 1440 wide. On the 390 screenshot, the board and Send Squeek are on the first screen.\n\n**Limitations:**\n- Safari's engine (WebKit) wouldn't launch on this machine, so the game is untested there.\n- The contrast ratios in DESIGN.md are from the previous round; this round I only have the probe's pass result.\n- There is still no public URL, because publishing happens after the job.\n\nThe new files add about 0.9 MB, well under the 8 MiB limit.","treeHash":"f391070f5f824bec62d2ed2c62d1ba92ab05ada5","usage":{"cachedInputTokens":1400132,"inputTokens":53,"model":"claude-opus-5-5","outputTokens":17334,"runtime":"claude","turns":32,"wallClockMs":281544}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"4eb5b0156b09157c","findings":[],"hash":"acbd59c99be9b85ae8c0d36fbd57fd73c89e5abc83e208feb4b246f47027506d","nodeId":"fc74b45a-6a64-46b6-bf07-d73c624f6982","outcome":"completed","summary":"| Area | Previous supplied review | This review |\n|---|---|---|\n| Requirements | Documentation gap reported; full count unavailable | 53 met, 0 missing, 0 faked, 3 after review |\n| Broken features | 1 reported | 0 reproduced |\n| First screen at 390px | No obstruction reported | Product and action visible; button ends at 764px |\n| taste@1 | Count unavailable | 16/16 passed |\n| Copy findings | Misleading live-state message | 0 remaining |\n| Share card | Count unavailable | Present, 1200×630; metadata passes |\n\nAll three previous findings are fixed. No new reproducible defect was found. [.imd-findings.json](/home/imd/.identitymd/work/184a75a4-b982-4075-a629-2ab31d886a84/fc74b45a-6a64-46b6-bf07-d73c624f6982/.imd-findings.json) contains `{\"findings\":[]}`.\n\n- **fidelity: documentation links — fixed.** All eight relative README links resolve. Six documentation files are tracked. Regenerated solutions match the committed files exactly, and the shipped source mirror includes them.\n- **bug: first live reading — fixed.** At 390×844, both IDLE/0 and ACTIVE/12500 fixtures produce the correct run rule after 2.5 seconds, with zero changed notices, new-run buttons or erroneous practice labels. The frozen-rule scenario after a move also passes.\n- **taste: decorative help tab — fixed.** `.notebook-mark` is absent from the source and rendered page. The How to play heading remains correctly positioned.\n\nValidation: **69/69 automated tests**, **9/9 Chromium scenarios**, type checking, a fresh build and **16/16 taste checks** pass. The shipped JavaScript and CSS match the fresh build. WebKit could not create a usable page on this host, so its interaction behavior remains unverified. Source files were unchanged.\n\nThe game’s visual idea is a small hamster’s routing puzzle drawn as a warm underground cross-section, with teal tunnels and amber seeds.\n\nThe following 56 grouped checks cover the explicit brief. Paths are repository-relative.\n\n| # | Requirement | Status | Evidence |\n|---:|---|---|---|\n| 1 | “original complete browser puzzle game…for the Squeekchain community” | Met | Authored game logic, levels and illustrations in `src/` |\n| 2 | “real interactive game,” rather than a dashboard, landing page, tracker, reskin or wrapper | Met | Playable board and controls in `src/main.ts`; rules in `src/engine.ts` |\n| 3 | “playable hosted IPFS/ENS site” | After review | Relative static export in `dist/`; publication status disclosed in README |\n| 4 | “full source” | Met | Repository and successfully cloned `dist/source-repository/` mirror |\n| 5 | “a README” | Met | `README.md` |\n| 6 | “turn-based tile-routing puzzle” with rotating tunnels | Met | `rotate()` and tile controls |\n| 7 | Connect home to caches “and then safely home” | Met | `findJourney()` validates collection and return |\n| 8 | “limited move and energy budget” | Met | Engine limits and visible meters |\n| 9 | “12 carefully authored levels” | Met | Twelve explicit plans in `src/levels.ts` |\n| 10 | “junctions” | Met | Three-way tunnel pieces and introductory lesson |\n| 11 | “one-way tunnels” | Met | Directional tiles; engine direction checks |\n| 12 | “switches” | Met | Switch/gate states and level-seven introduction |\n| 13 | “optional bonus caches” | Met | Star caches and bonus checkbox |\n| 14 | “tutorial”; “Open directly to…the playable first level” | Met | Initial tutorial board opens immediately |\n| 15 | “undo” | Met | Undo button, keyboard shortcut and tests |\n| 16 | “reset” | Met | Reset confirmation and tests |\n| 17 | “move counter” | Met | Moves meter |\n| 18 | “stars” | Met | Scoring, displayed stars and saved best scores |\n| 19 | “local progression” | Met | Sequential unlocks in `src/storage.ts` and UI |\n| 20 | “every level solvable with an explicit reference solution” | Met | 48 reference runs; `docs/LEVEL-SOLUTIONS.md` |\n| 21 | “Avoid copying existing Squeekchain community games” | Met as inspected | Bespoke level plans and SVG artwork; no copied game identified |\n| 22 | Status endpoint ","treeHash":null,"usage":{"cachedInputTokens":3388288,"inputTokens":106875,"model":"gpt-6.1-sol","outputTokens":18474,"runtime":"codex","turns":7,"wallClockMs":610438}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"00f6880ac8798c83a35d43a27825a2ead57e6720ee97f88f694fc81c4daf4e3b","verifiedTreeHash":"26b7591deacb6416ba2d39a4c8cf19a8e4eb60a6","verifierVersion":"0.1.0+dde424ea"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"7a0039e6530e2acbcf169580b779df7daf6bfab147c4b0fb3b1f00067d4ff487","verifiedTreeHash":"f391070f5f824bec62d2ed2c62d1ba92ab05ada5","verifierVersion":"0.1.0+dde424ea"}]}