{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"7d5dab25-ea84-4c25-b3cb-08dd5bbc30e6","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"aa997ab0ea897bf885b065815e593d5e9d0e10a7720b150cabbf3099a1b70070","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"19f3f81cea47f1d2f656dff418427fc0204c05fb4d72f104f458049e02771927","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build a complete, interactive, mobile-friendly Web3 mini game called “Squeek Clicker” for the Squeekchain community.\n\nThe game should feature a cute pixel-art mouse mascot inspired by the playful spirit of Squeekchain.\n\nGAME FEATURES:\n\n1. Click to Earn: Players tap the mouse character to earn points. Each click produces a smooth animation and floating score effects.\n2. 60-Second Challenge: Each game lasts 60 seconds. Display a countdown timer, current score, and best score.\n3. Combo Multiplier: Reward fast consecutive clicks with multipliers from 1x to 5x.\n4. High Score: Save the player’s personal best score using browser local storage.\n5. Game Controls: Include Start Game, Play Again, and Reset buttons.\n6. Leaderboard: Display a local leaderboard of the player’s previous scores. Do not invent global player rankings.\n\nDESIGN:\n\nCreate a polished, retro pixel-art gaming interface with a dark background, neon green and purple accents, animated buttons, and a responsive layout.\n\nThe entire interface must be in English.\n\nMake the game fully playable on iPhone, Android, and desktop browsers.\n\nInclude a welcome screen, gameplay screen, and game-over screen.\n\nAdd a footer displaying “Built for the Squeekchain Community”.\n\nTECHNICAL REQUIREMENTS:\n\nBuild a functional HTML, CSS, and JavaScript web application.\n\nAll buttons, timers, scoring mechanics, and animations must work correctly.\n\nNo backend, wallet connection, or cryptocurrency transactions are required.\n\nDeploy the completed game to IPFS and provide a publicly accessible URL.\n\nThe final result must be a playable game, not just a landing page or visual mockup.","parentJobId":null,"planHash":"39ac0d01dd365f901c212848ca36d16ab77e99dcadf4d5e189572d54dff71a09","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"7d5dab25-ea84-4c25-b3cb-08dd5bbc30e6","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2905-build-complete-interactive-mobile-friend"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51175","feedbackHash":"b5f51bd37c7558a0110e76d1dffdda8f3900409c8fe09e5bd41ba591fa8b5cb1","nodeKey":"build_website","submissionHash":"aa997ab0ea897bf885b065815e593d5e9d0e10a7720b150cabbf3099a1b70070","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51194","feedbackHash":"3407005532423a077ce4db0523bd5a9c5754c4c5782800afc4c86625c4f5eb7f","nodeKey":"design_critic","submissionHash":"19f3f81cea47f1d2f656dff418427fc0204c05fb4d72f104f458049e02771927","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"97274a4b716721a11f0c2b6f23609e34f6b441ef6cb49c4048660f9484bf1017","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"2f1d693f218c1c18","findings":[{"citation":"resolved","description":"Now: .playfield has min-height 348px at <=560px (420px above), but the playing screen (mouse button min-height 256px + 30px top padding + two hint lines) needs 367px at 390 and 432px at 1440, so the panel grows on Start and shrinks on game over. The combo panel, Reset button and everything below it jump each time. Change to: `.playfield { min-height: 368px; }` at src/style.css:259 and `min-height: 432px` on the base rule at src/style.css:99, so the welcome, playing and game-over screens share one height. Why: a state change must not move unrelated content (design-critic step 2), and Reset sits right under the tap target on a phone.","line":259,"path":"src/style.css","reproduction":"Width 390x844, Chromium, built dist/. Measured the .combo-panel page top and #playfield height in each state: welcome playfield 348px, combo top 644px. After clicking Start Game: playfield 367px, combo top 663px. After the 60s round ends: 348px / 644px. At 1440x900: 420 -> 432 -> 420px, combo top 797 -> 809 -> 797px. Expected: the same height in all three states.","severity":"medium","snippet":"  .playfield { min-height: 348px; }","title":"bug: the game panel grows 19px when a round starts and shrinks back at game over, moving the combo bar and Reset under the player's thumb"},{"citation":"resolved","description":"Now: at >1130px a .challenge-label \"A little friendly competition\" floats at the right end of the hero row opposite the headline; the field guide ends with a .tip-line \"A little speed goes a long way.\" (src/main.ts:83), which repeats step 02; the footer pairs the required \"Built for the Squeekchain Community\" with a second tagline \"Big squeeks. Good company.\" (src/main.ts:97). Change to: delete the .challenge-label div (main.ts:34) and its CSS (style.css:80-81, 224), so the h1 and sub-line keep the full row; delete the .tip-line div (main.ts:83) so the leaderboard moves up about 60px at 1440; delete the second footer <span>, leaving only \"Built for the Squeekchain Community\" in the footer. Why: the bar asks to cut the stack and keep the best line. The headline \"Small mouse. Big scores.\" already carries the voice, and these lines are adjective filler with no fact in them.","line":34,"path":"src/main.ts","reproduction":"Width 1440x900: the screenshot shows the gamepad icon and \"A little friendly competition\" at the right of the hero row (x~1110, y~188), unrelated to any control. Scroll the sidebar: \"A little speed goes a long way.\" sits under step 03. Page bottom at any width: the footer shows two lines, the second \"Big squeeks. Good company.\" At 390 the challenge label is display:none, so it appears only on desktop.","severity":"low","snippet":"      <div class=\"challenge-label\">${icon('gamepad')}<span>A little friendly competition</span></div>","title":"taste: three filler voice lines say nothing a player can act on (\"A little friendly competition\", \"A little speed goes a long way.\", \"Big squeeks. Good company.\")"}],"hash":"19f3f81cea47f1d2f656dff418427fc0204c05fb4d72f104f458049e02771927","nodeId":"51fef4af-4243-485f-ae06-41cd3ba78bcf","outcome":"completed","summary":"The game works and looks good. I found two problems worth fixing, neither high severity. The first is a medium bug: the game panel grows when a round starts. The second is a low taste issue: three filler lines. Both are in `.imd-findings.json`.\n\n| Area | Count |\n|---|---|\n| Brief requirements | 22 listed: 20 met, 0 missing, 0 faked, 1 after review (IPFS URL), 1 met in Chromium only (WebKit couldn't launch here) |\n| Broken features | 0 |\n| Game and its main action on the first screen at 390 | yes (Start Game at y=543 of 844) |\n| taste@1 checks passed | 16 / 16 |\n| Copy findings | 1 (low) |\n| Share card | present (title, favicon, og:title, og:image 1200×630, description) |\n\n**Requirements**\n- \"cute pixel-art mouse mascot\": met, `public/assets/mouse.svg` drawn with `image-rendering: pixelated` (`src/main.ts:49`, `:56`)\n- \"tap the mouse character to earn points\": met, `#mouse-target` (`src/main.ts:56`)\n- \"smooth animation and floating score effects\": met, a press-scale animation plus `.score-float` \"+N\" labels (`src/main.ts:255-266`)\n- \"Each game lasts 60 seconds\": met, `ROUND_MS = 60_000` (`src/game.ts:1`); the round ended at 0s in a 61s fast-forward\n- \"countdown timer, current score, and best score\": met, `#timer`, `#score`, `#best` (`src/main.ts:39-41`)\n- \"multipliers from 1x to 5x\": met (`src/game.ts:57`). 22 taps 200ms apart scored 64 and reached 5×; a 1s gap dropped it to 1×.\n- \"save the player's personal best score using browser local storage\": met, key `squeek-clicker:v1`; the best score was still 64 after a reload\n- \"Start Game, Play Again, and Reset buttons\": met, `#start`, `#again`, `#reset`. Reset asks for confirmation during play, and all three were tested.\n- \"local leaderboard of the player's previous scores. Do not invent global player rankings\": met. It says \"Your best rounds on this device.\" and shows no made-up players (`src/main.ts:85-92`).\n- \"dark background, neon green and purple accents\": met (`src/style.css` tokens)\n- \"animated buttons\": met, press-scale and colour transitions (`src/style.css:213-218`)\n- \"responsive layout\": met, no horizontal scroll at 320, 390 or 1440\n- \"entire interface must be in English\": met\n- \"fully playable on iPhone, Android, and desktop\": met in Chromium (mobile emulation with touch, and desktop). I couldn't run WebKit, which is what every iPhone browser uses: its download worked but the machine lacks the libraries it needs. I found no WebKit-only CSS that the game depends on.\n- \"welcome screen, gameplay screen, and game-over screen\": met, `#welcome-screen`, `#playing-screen`, `#over-screen`\n- \"footer displaying 'Built for the Squeekchain Community'\": met (`src/main.ts:97`)\n- \"HTML, CSS, and JavaScript web application\": met (Vite and TypeScript, built into `dist/`)\n- \"buttons, timers, scoring mechanics, and animations must work correctly\": met in Chromium, with no console errors\n- \"no backend, wallet connection, or cryptocurrency transactions\": met. Help says \"game points with no monetary value.\"\n- \"playable game, not just a landing page\": met\n- \"Deploy the completed game to IPFS and provide a publicly accessible URL\": after review\n\n**The idea:** a 60-second arcade clicker, carried by one pixel mouse on a dark stage, with green for scoring and purple for time and combo.\n\n**Findings**\n1. **Medium – bug: the panel jumps when a round starts.** The game area is 348px tall on the welcome screen but 367px during play at 390 wide (420px vs 432px at 1440). On Start, the combo bar and Reset move down 19px; at game over they move back. Reset sits right under the player's thumb. The fix is to raise `.playfield` min-height to 368px at `src/style.css:259` and 432px at `src/style.css:99`, so all three screens are the same height.\n2. **Low – taste: three filler lines.** On desktop, \"A little friendly competition\" sits beside the headline (`src/main.ts:34`). \"A little speed goes a long way.\" repeats step 02 of the guide (`src/main.ts:83`). \"Big squeeks. Good company.\" follows the required footer l","treeHash":null,"usage":{"cachedInputTokens":931242,"inputTokens":38,"model":"claude-opus-5-5","outputTokens":14243,"runtime":"claude","turns":23,"wallClockMs":303774}},{"artifacts":[],"attempt":1,"bundleHash":"3a9b2b7006770e28706048383ef7dccead94f3e0d0d6b58de5bb40ce4976fad8","device":"1fe90fcdee1e5d05","findings":[],"hash":"aa997ab0ea897bf885b065815e593d5e9d0e10a7720b150cabbf3099a1b70070","nodeId":"ef1c04eb-8692-4490-8707-a53613356cbf","outcome":"completed","summary":"Built the playable game, static export, source, lockfile, and documentation.\n\nPassed build/typecheck, 9 unit tests, 14 browser checks, and all 16 design checks. Delivery is under 1 MiB.\n\nIPFS publication awaits the platform’s submission step; no public URL is available yet. Safari and physical-device testing remain unverified.\n\nNot delivered: artifacts/browser-results.json, artifacts/contrast-results.json, artifacts/export-results.json, artifacts/screenshots/desktop.png, artifacts/screenshots/gameplay-mobile.png, artifacts/screenshots/results-mobile.png, artifacts/screenshots/text-200-mobile.png, artifacts/screenshots/welcome-mobile.png and 2 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"8a303debf39eaf72cd5b07bf6973d5b340f25b28","usage":{"cachedInputTokens":6597376,"inputTokens":192460,"model":"gpt-6.1-sol","outputTokens":81488,"runtime":"codex","turns":11,"wallClockMs":2323601}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"aa997ab0ea897bf885b065815e593d5e9d0e10a7720b150cabbf3099a1b70070","verifiedTreeHash":"8a303debf39eaf72cd5b07bf6973d5b340f25b28","verifierVersion":"0.1.0+dde424ea"}]}