{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"62cf98f5-431b-4373-ab28-f0e9151ee033","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"31a4ed8ac6d8ea95385025c621d040c01a1a84a39f05e57ab7c5ceebb8aace47","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"63825efc9a561913c3f407dfb31936bf87e51f79d6aa178a246d96467fe7f8cd","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Continue and update the EXISTING Squeek & Glide project.\nParent job: 64470b2f-0244-4a0d-851b-4c5ab79e0721\nSource: https://github.com/identity-md-launches/launch-2830-build-publish-squeek\nLive site: https://squeek-glide-ban-lai-hamster-tao.imd.site/\nUpdate the same project, preserving ownership and URL:\n\n1. ENGLISH FOR A GLOBAL AUDIENCE\nConvert ALL user-facing Vietnamese copy to concise, natural English: start screen, instructions, HUD, buttons, pause/countdown, connection/resting/running/stale/fault messages, game over, retry, storage errors, footer, tooltips, accessibility labels, and any text drawn in SVG/Canvas. Set html lang=en. Update document title, descriptions, Open Graph/Twitter metadata and share images containing text. Check conditional/hidden states too. Keep the name Squeek & Glide.\nTagline: \"You pilot. A real hamster powers the wind.\"\nPreferred labels: \"How to play\", \"Start flying\", \"Tap or press Space to flap\", \"Score\", \"Best score\", \"Fly again\", \"Pause\", \"Resume\", \"Hamster resting\", \"Connecting to the wheel...\", \"Reconnecting...\", \"Data source\". Label the best score as saved on this device. Use English in README.\n\nGITHUB PRESENTATION\nRewrite the existing repository's About description and README introduction in English: \"A handmade 2D flying game powered by real Squeekchain hamster activity. Tap to fly, dodge cardboard obstacles, and collect Golden Seeds for double points.\" Keep Squeek & Glide as the title; update feature/controls sections for this release. Set the About website link to the working game URL. Keep the same repository and history. If metadata permissions are unavailable, report that explicitly and provide the exact About text for the owner to apply; do not claim it was changed.\n\n2. ANIMATED LIVE HAMSTER STATUS\nAdd a small status illustration beside the live RPM/wind display, matching the existing handmade storybook art.\n- Valid ACTIVE hardware reading: a hamster runs inside a wheel; wheel rotation smoothly follows actual RPM and stops at zero RPM. Display \"Running\" and retain numeric RPM and wind multiplier.\n- Valid IDLE hardware reading: the hamster curls up asleep with gentle breathing; wheel stands still. Display \"Resting\". Flight retains its existing minimum speed.\n- Connecting, missing, stale, faulty or non-hardware data: show a disconnected/unknown signal indicator and appropriate English message. Never depict unknown data as a sleeping hamster. Preserve existing pause and fresh-data recovery with a 3-second countdown.\nKeep this compact and readable on mobile. Respect reduced motion. This status indicator must not obscure the game or change its physics.\n\n3. GOLDEN SEED: DOUBLE POINTS FOR 8 SECONDS\nAdd a collectible visually distinct from ordinary sunflower seeds: a glowing golden seed marked \"x2\".\n- No golden seeds in the first 10 obstacle pairs. Randomly schedule the first in pair 11-18, then one every 6-8 pairs. Choose each interval once when scheduling, not every frame.\n- Place it inside the gap, slightly offset from center but safely reachable at maximum speed. On its pair, replace the ordinary seed if present, so pickups do not overlap. Keep distance-based spawning.\n- Picking it up gives no direct points; it activates double scoring for 8 seconds of active gameplay. Passing a pair normally gives +1 and an ordinary seed +1; while active, each gives +2. Never multiply previously earned points.\n- Picking up another golden seed refreshes the remaining duration to 8 seconds; never stack to x4 or add durations. Consume each pickup once. If pickup and scoring coincide in a physics step, activate the power-up before awarding that step's eligible points, but never award points after collision/game over.\n- Show a small gold x2 badge with a visible countdown/ring beside the ONE main score. Add a subtle golden trail to the craft while active; it must not hide obstacles. At expiration, remove the effect and restore normal scoring.\n- Decrement duration only during active gameplay. Freeze it during manual pause, signal loss, hidden tab, orientation pause and all resume countdowns. Clear it on game over and retry; no background-tab time jump.\n- The power-up changes points only: no invulnerability, hitbox changes, speed changes, extra lives or control changes. Explain it briefly in How to play.\n\n4. ONE SCORE, SIMPLE CONTROLS\nKeep one prominent total score during play and on the result screen, with best score smaller beside it. No separate gap/seed point breakdowns, combo counters or additional currencies. Preserve local best-score storage and existing records.\nKeep tap/click/Space-to-flap controls. No hold action, folding wings or combo mechanic. Preserve live RPM-driven 1.0x-2.2x scrolling, constant gravity/flap impulse, existing gap progression and forgiving collisions. Keep the cardboard box, wooden braces, watermelon-seed-shell wings and candy-wrapper parachute. Preserve all previously accepted compact-screen and scroll-position fixes. No wallets, signatures, NFTs, accounts, backend or online leaderboard.\n\nVALIDATE AND DELIVER\nRebuild the static IPFS-compatible export. Test English copy and layout on desktop, 390x844 portrait, 568x320 and 844x390 landscape, and enlarged text. Verify no clipped score/pause/retry controls and full game visibility after starting/retrying from a scrolled page.\nTest all live status states, x2 spawn restrictions, safe pickup placement, single pickup/scoring, exact 8-second active duration, refresh without stacking, expiration, pause/countdown freeze, hidden-tab recovery and retry reset. Test local-best persistence. Use development-only fixtures for reproducible signal scenarios; retain real-hardware-only public play with no practice mode or fabricated data.\nReturn the updated live URL, source commit, concise change summary and actual test results/limitations. Update the existing project and preserve its current URL; report hosting limitations rather than silently replacing its identity.","parentJobId":"64470b2f-0244-4a0d-851b-4c5ab79e0721","planHash":"bfb5ddddf6a55cbc3daa32618ebfac079300bdb4b2b54a07ea30eb0f10f3a8e1","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"64470b2f-0244-4a0d-851b-4c5ab79e0721","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2830-build-publish-squeek"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"52009","feedbackHash":"335268968dd76db2e89ae1844bdf6f9f15931d5c9bca1d75121eec641a73522c","nodeKey":"build_website","submissionHash":"98a7dd0ca1c6cf133041de258e491abdf12159d51f7147ecbff5be0e33865ef2","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51742","feedbackHash":"28e06ca3781d9e9c8e4edf124afc463889ce7765670ee89302eaaf071b27ce0e","nodeKey":"build_website","submissionHash":"31a4ed8ac6d8ea95385025c621d040c01a1a84a39f05e57ab7c5ceebb8aace47","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51293","feedbackHash":"dc2d337d2c3b688c93276367a695bd4efffbfce6686f0f51efe722812440f047","nodeKey":"design_critic","submissionHash":"b2ce8a744299009e966007c2b95cb56c577c0ffaa0ceb76c1d568d6d37be66e5","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51162","feedbackHash":"556f532ad86ee4f390bdbbd2b553e8fe67cf964b1d177a4d78896fe54215626f","nodeKey":"design_critic","submissionHash":"63825efc9a561913c3f407dfb31936bf87e51f79d6aa178a246d96467fe7f8cd","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"f361cfd74a63abde9df0e670abf6ed48d15baf5b5211d3f4907a6629214b70de","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"668e6a9b43df869203c524f396248bf7ef5a2f14e6a216ae21ea9b76ac11a186","device":"ce319efac2b76da0","findings":[],"hash":"31a4ed8ac6d8ea95385025c621d040c01a1a84a39f05e57ab7c5ceebb8aace47","nodeId":"05a0cba4-d0e8-44d3-a9fb-b8687ec247b4","outcome":"completed","summary":"Both findings reproduced exactly as reported, and both are now fixed. The rebuilt export is in `dist/`. The only changes are in CSS and markup; physics, scoring, signal handling and art are untouched.\n\n**1. Status text overlapping the RPM at 568×320 with 200% text (high): fixed.**\n- **Reproduced:** on the previous export, \"Running\" spanned x=94–206 and \"120\" spanned x=177–249, the same numbers the reviewer gave. That was the only combination that collided across 568×320, 844×390, 390×844 and 1280×800, at 100% and 200% text, with both running and resting readings.\n- **Cause:** in short landscape, the status label was allowed to shrink to nothing while the RPM/wind block refused to shrink, so the strip never wrapped.\n- **Fix** (`src/style.css`, short-landscape block): the strip now wraps, the status label keeps its minimum width, and RPM/wind drop onto their own right-aligned row when the two don't fit. At 568×320 with 200% text the strip grows from 66px to 112px tall (its bottom edge lands at 278px of 320). The game area still fits fully on screen after starting from a scrolled page.\n\n**2. Storage warning hidden on landscape results (medium): fixed.**\n- **Reproduced:** with storage blocked, the warning was hidden (0×0) at 568×320 and 844×390, and the best score still said \"on this device\".\n- **Fix:**\n  - The warning now stays visible in landscape, at 320×36px. With working storage, the routine \"saved\" note is still hidden there as before.\n  - Every visible best-score label now says \"this session only\" when saving failed (`src/App.tsx`).\n\n**Tests:** I added checks for both cases to `scripts/validate-browser.mjs`. Run against the previous source, both fail with the expected messages; against the fixed source, both pass.\n\n**Results** (run in a copy under `/tmp`, installed from the unchanged lockfile, then the export copied back):\n- Typecheck and production build pass; asset URLs stay relative (`./`).\n- Unit tests: 27/27 pass.\n- Browser suite: 11/11 Chromium groups pass.\n- Golden Seed browser check: passes in Chromium.\n- Design probe: 16/16 pass. The 390px first screen still shows the product and \"Start flying\".\n\n**Limitations:**\n- **No WebKit rerun:** WebKit wouldn't start on this machine because it lacks system GTK4/Cairo libraries. The WebKit results in the records are from the previous round, before these changes.\n- **Emulated only:** the large-text checks use a 200% root font size in emulated viewports, not real phones or browser zoom.\n\nI recorded the revision in `artifacts/validation.md`, `artifacts/browser-results.json`, `DESIGN.md` and the README, and regenerated `artifacts/export-manifest.json` and `artifacts/design-probe.json`. My answers to both findings are in `.imd-responses.json`. The submission pipeline excludes that file from git and reads it directly. I made no commit, so the new source commit will come from the submission pipeline. The live URL and hosting are unchanged; nothing was published.","treeHash":"13b05ccf4f66d803bb758969d83b800d18a672d1","usage":{"cachedInputTokens":2503514,"inputTokens":86,"model":"claude-opus-5-5","outputTokens":25546,"runtime":"claude","turns":51,"wallClockMs":841589}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"771f83f312eace21","findings":[],"hash":"63825efc9a561913c3f407dfb31936bf87e51f79d6aa178a246d96467fe7f8cd","nodeId":"cda5f2ac-e982-45c0-a8fe-a0c448ad1a90","outcome":"completed","summary":"Both findings from last round are fixed, and I found nothing new I could reproduce, so `.imd-findings.json` holds `{\"findings\":[]}`. No repository files were changed. The design probe's screenshots are in the git-ignored `test/scratch/taste/`.\n\n| Area | Last round | This round |\n|---|---|---|\n| Brief requirements (met / missing / faked) | 2 not met by the open findings | all buildable requirements met; 0 missing; 0 faked. Hosting and GitHub items are `after review` |\n| Broken features | 2 (status strip overlap, hidden save warning) | 0 |\n| Game on the first screen at 390 | yes | yes |\n| Design probe (taste@1) checks passed | — | 16 of 16 |\n| Copy findings | 0 | 0 |\n| Share card | present | present (`og:image` is `./share.png`, a relative path, which is not a finding) |\n\n## Last round's findings\n\n**[high] bug: enlarged landscape status text overlaps the live RPM: fixed.** I ran this against the rebuilt export in Chromium with a fresh hardware reading, after scrolling the page and enlarging the text:\n- **568×320 at 200% text, ACTIVE 120 RPM:** \"Running\" sits at y=176..214 and \"120\" at y=218..272, so they no longer touch. Before the fix the two overlapped by 29px across and 38px down. The full \"120 RPM\" and \"1.4× wind\" labels show, the status strip ends at y=278 of 320, and the game area (y=8..158) stays fully on screen. The screenshot reads cleanly, with \"Running\" on the first row and the numbers on a second row aligned right.\n- **Other sizes:** IDLE at 568×320/200%, and 844×390 and 390×844 at 100% and 200% with both ACTIVE and IDLE, show no overlap. There is no sideways scrolling at any of them.\n\n**[medium] bug: landscape results hide the failed-save warning: fixed.** I blocked local storage and scored at least 1 so the save attempt fails:\n- **568×320:** the note is visible (320×36), reading \"Storage unavailable. Best score kept for this session only.\" The result now says \"Best score / this session only\".\n- **844×390:** the same note is visible (320×36) with the same label.\n- **390×844:** the note is visible (320×42).\n- **Screen readers** hear \"Best score 1, kept for this session only.\"\n- **Working storage:** the routine \"saved\" note stays hidden in landscape, as intended.\n\n**Considered but not raised:** at 568×320 with 200% text, the results panel is taller than its frame, so \"Fly again\" starts out of view. The panel scrolls, and \"Fly again\" gets keyboard focus when the run ends. This was already the case before this round's fix, and the builder's own test asserts it on purpose. It is not a regression, so I did not report it.\n\n## Requirements\n- **\"Convert ALL user-facing Vietnamese copy… html lang=en\":** met. `dist/index.html` has `<html lang=\"en\">`, and every state I walked (start, Running/Resting, results, storage warning) is in English.\n- **\"Label the best score as saved on this device\":** met. `src/App.tsx` shows \"on this device\", or \"this session only\" when saving fails.\n- **Animated status: Running / Resting / unknown signal:** met. `.live-source` and the wheel in `src/App.tsx` show the running and resting states with the right labels and RPM.\n- **\"Keep this compact and readable on mobile… 568×320… enlarged text\":** met. `src/style.css` (lines 1059–1077) is the fix verified above.\n- **Golden Seed x2 (scheduling, placement, 8-second duration, refresh, freeze, reset):** met, carried from last round. Nothing in this round's change touched that code.\n- **One score with best beside it; tap/click/Space; 1.0x–2.2x speed:** met. The HUD shows one `.score` with \"Best score\" beside it.\n- **Storage errors in English and visible:** met. `.local-note.is-warning` is visible in both landscape sizes.\n- **Rebuilt static export:** met. `dist/` was rebuilt in the latest commit.\n- **Live URL, GitHub About text and website link, keeping the same URL:** `after review`.\n\n**The idea in one sentence:** a handmade storybook flying game whose wind comes from a real hamster's wheel, carried by the small live wheel-and-hamster status beside the scor","treeHash":null,"usage":{"cachedInputTokens":842989,"inputTokens":44,"model":"claude-opus-5-5","outputTokens":16474,"runtime":"claude","turns":25,"wallClockMs":411944}},{"artifacts":[],"attempt":1,"bundleHash":"a24ea32475b47a3e6209e8f25b67483a41f4a42210bf42b36ef979d279556ab4","device":"6ce0cec991d77172","findings":[],"hash":"98a7dd0ca1c6cf133041de258e491abdf12159d51f7147ecbff5be0e33865ef2","nodeId":"05a0cba4-d0e8-44d3-a9fb-b8687ec247b4","outcome":"completed","summary":"Updated the existing project with English copy, animated hamster states, eight-second Golden Seeds, and one score. Rebuilt `dist/`; additions total approximately 1.29 MiB.\n\n- **URL preserved:** [Squeek & Glide](https://squeek-glide-ban-lai-hamster-tao.imd.site/). The updated export awaits publication.\n- **Source base:** [387da98](https://github.com/identity-md-launches/launch-2830-build-publish-squeek/commit/387da98107bd6a00f45fa42b3dca55adda1701f0). The new commit awaits submission because `.git/` writes were prohibited.\n- **Passed:** build, typecheck, 27 unit tests, 19 browser groups, 5 targeted rechecks, 2 power-up checks, and 16 design checks. Required sizes and 200% text were covered.\n- **Limitations:** native devices, screen readers, and browser-native zoom remain untested.\n\nGitHub About metadata could not be changed without authenticated access. The README includes the exact owner-applicable description:\n\n“A handmade 2D flying game powered by real Squeekchain hamster activity. Tap to fly, dodge cardboard obstacles, and collect Golden Seeds for double points.”","treeHash":"26c89c64b19eccbc8b357a6929cce9638b425982","usage":{"cachedInputTokens":17745536,"inputTokens":193702,"model":"gpt-6.1-sol","outputTokens":130282,"runtime":"codex","turns":14,"wallClockMs":4391195}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"308d3bc053ab0855","findings":[{"citation":"resolved","description":"Now: at 568×320 with 200% text and a valid ACTIVE 120 RPM reading, the nonshrinking telemetry row compresses .live-source until “Running” paints over “120”. The status strip is no longer readable.\nChange to: let the landscape status strip wrap before its contents collide; give .live-source a min-content minimum width and let .telemetry occupy a new full-width row when their combined intrinsic widths exceed the strip. Preserve the complete RPM and wind labels, and recheck full-world positioning after the extra row.\nWhy: the brief requires a compact, readable live status and explicitly requires validation at 568×320 and enlarged text.","line":1064,"path":"src/style.css","reproduction":"Chromium, viewport 568×320. Intercept GET https://api.squeekchain.com/v1/status in a development test with {schemaVersion:1,measurement:{freshness:\"online\",provenance:\"hardware\",coreStatus:\"ACTIVE\",rpmMilli:120000,receivedAt:new Date().toISOString(),staleAfterSeconds:120}}. Set document.documentElement.style.fontSize=\"200%\", click Start flying, and wait 3.1 seconds. A Range around .source-title measures x=94..206, y=180..218; the first .telemetry strong text measures x=177..249, y=172..226: 29px horizontal and 38px vertical overlap. The screenshot visibly reads Running120 with the characters superimposed. Expected separate, fully readable status and RPM. The same collision is visible in the existing Golden Seed browser scenario at this size; its assertions check badge/Pause separation but omit this strip. Independently reproduced in WebKit using the same viewport, enlarged text, hardware fixture and controls.","severity":"high","snippet":"  .is-game .telemetry {\n    width: auto;\n    border: 0;\n    padding: 0;\n  }","title":"bug: enlarged landscape status text overlaps the live RPM"},{"citation":"resolved","description":"Now: the inherited short-landscape rule hides every result paragraph, including the only visible storage failure message. A new best remains labelled “on this device” even when localStorage throws and the record exists only in memory. The screen-reader status is correct, but sighted landscape players receive no warning.\nChange to: exclude the storage-error paragraph from this display:none rule, retain a compact visible “Storage unavailable. Best score kept for this session only.” message, and make the result best-score scope conditional on storageOK. Let the existing scrollable result panel accommodate the message.\nWhy: preserving local-best records requires accurately explaining failed persistence; the brief explicitly includes storage errors and compact landscape results.","line":1085,"path":"src/style.css","reproduction":"Chromium at 568×320, default text size. In a development fixture make window.localStorage throw SecurityError on access; supply fresh hardware IDLE (rpmMilli:0) responses. Start flying, finish the three-second countdown, then press Space once per 716ms for ten presses (seed Math.random with the existing browser fixture seed 7), and let the craft crash. Score and Best score are both 1. The result visibly says “Best score / on this device / 1”, while .local-note contains the failure message but has computed display:none and a 0×0 rectangle. At 390×844 the same message is visible with a 320×42px rectangle. Reloading loses the score. Expected a visible session-only warning in both orientations.","severity":"medium","snippet":"  .result-icon,\n  .result .local-note,\n  .result > p:not(.score-detail) {\n    display: none;\n  }","title":"bug: landscape results hide the failed-save warning"}],"hash":"b2ce8a744299009e966007c2b95cb56c577c0ffaa0ceb76c1d568d6d37be66e5","nodeId":"cda5f2ac-e982-45c0-a8fe-a0c448ad1a90","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | **60 reviewed: 55 met, 2 missing, 0 faked, 1 after review, 2 need requester** |\n| Broken features | **2: 1 high, 1 medium** |\n| First screen at 390px | Product and Start flying visible |\n| taste@1 | **16/16 passed** |\n| Copy | English conversion passes; 1 hidden storage disclosure |\n| Share card | English, 1200×630; metadata present |\n\nSaved both verified findings in [.imd-findings.json](.imd-findings.json). Project source files remain unchanged.\n\n1. **High — bug: enlarged landscape status text overlaps the live RPM.** At 568×320 with 200% text and ACTIVE 120 RPM, “Running” overlaps “120” by **29×38px** in Chromium; WebKit reproduces it. Allow the status strip to wrap before its contents collide. Source: `src/style.css:1064`.\n\n2. **Medium — bug: landscape results hide the failed-save warning.** At 568×320, denied localStorage leaves the result labelled “on this device” while the storage warning has `display:none`. Keep the failure message visible and make the storage-scope label conditional. Source: `src/style.css:1085`.\n\nThe JSON includes exact source snippets, changes requested, rationale, and reproducible inputs.\n\n| # | Brief requirement | Status | Evidence |\n|---:|---|---|---|\n| 1 | Continue the existing project; preserve repository, ownership and history | Met | Existing repository and Git history |\n| 2 | English throughout visible and hidden UI, errors, tooltips, accessibility labels, SVG and Canvas | Met | `src/App.tsx`, `src/live/signal.ts`, `src/Icons.tsx`, `src/game/art.ts` |\n| 3 | Set `html lang=en` | Met | `index.html` |\n| 4 | Update title, descriptions, Open Graph and Twitter metadata | Met | `index.html` |\n| 5 | English text in share images | Met | `public/share.png`, visually inspected |\n| 6 | Keep Squeek & Glide and the exact requested tagline | Met | Welcome screen and README |\n| 7 | Use the preferred English control, score and connection labels | Met | `src/App.tsx`, `src/live/signal.ts` |\n| 8 | Device-scoped best-score label and storage-error disclosure | **Missing** | Landscape hides the failed-save warning; finding 2 |\n| 9 | English README with the exact requested introduction | Met | `README.md` |\n| 10 | Update README features and controls for this release | Met | README feature/control sections |\n| 11 | Update GitHub About description | **Needs requester** | Permissions unavailable; exact text supplied in `artifacts/github-about.json` |\n| 12 | Set GitHub About website to the working game URL | **Needs requester** | Exact URL supplied in the same handoff |\n| 13 | Explicitly report unavailable metadata permissions without claiming success | Met | README publication handoff |\n| 14 | Small handmade status illustration beside RPM/wind | Met | `Wheel` in `src/Icons.tsx`; live strip |\n| 15 | ACTIVE shows running hamster, “Running”, RPM and wind | Met | Source inspection and browser fixtures |\n| 16 | Wheel rotation follows measured RPM and stops at zero | Met | `src/App.tsx`; both browser engines |\n| 17 | IDLE shows curled sleeping hamster, breathing and stationary wheel | Met | `src/Icons.tsx`, `src/style.css` |\n| 18 | IDLE displays “Resting” and retains minimum flight speed | Met | Live strip and `windFor` |\n| 19 | Connecting/missing/stale/fault/non-hardware states show unknown signal, never sleeping | Met | Signal validation and browser state checks |\n| 20 | Preserve signal pause and fresh-data recovery with three-second countdown | Met | `Session`, browser recovery checks |\n| 21 | Compact, readable mobile status | **Missing** | Enlarged landscape status overlaps RPM; finding 1 |\n| 22 | Respect reduced motion | Met | CSS and Canvas checks in both engines |\n| 23 | Status illustration does not obscure gameplay or change physics | Met | Rendered game and unchanged physics configuration |\n| 24 | Distinct glowing Golden Seed marked “x2” | Met | `drawGoldenSeed` |\n| 25 | No Golden Seeds in pairs 1–10; first scheduled in 11–18 | Met | Engine and deterministic tests |\n| 26","treeHash":null,"usage":{"cachedInputTokens":2749056,"inputTokens":104315,"model":"gpt-6-astra","outputTokens":21421,"runtime":"codex","turns":9,"wallClockMs":695609}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"31a4ed8ac6d8ea95385025c621d040c01a1a84a39f05e57ab7c5ceebb8aace47","verifiedTreeHash":"13b05ccf4f66d803bb758969d83b800d18a672d1","verifierVersion":"0.1.0+b10502ca"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"98a7dd0ca1c6cf133041de258e491abdf12159d51f7147ecbff5be0e33865ef2","verifiedTreeHash":"26c89c64b19eccbc8b357a6929cce9638b425982","verifierVersion":"0.1.0+b10502ca"}]}