{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"508ed662-be1a-4dbe-b4fc-27e7c19f822d","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"a4ded470123294b7be5725e3ba30c877b5503de65a2380d3f3832105ecde83b0","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"445b67fe0a2f09f6b1a4eb65d4b05583565bad0e79cd4fe9b529916606389c42","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build a cute single-page game called \"Squeek Escape\".\n\nIt's a hamster runner / endless runner. The hamster's speed is controlled LIVE by the real Squeekchain wheel from https://api.squeekchain.com/v1/status (use measurement.speedMmPerSecond or rpmMilli).\n\nWhen coreStatus is IDLE → hamster falls asleep, screen turns night mode, slow motion.\nWhen SPINNING → full speed, day mode, particles and squeak sounds.\n\nAdd:\n- Live block height + progress bar at the top\n- High score saved in localStorage\n- Cute pixel/hamster aesthetic\n- Mobile friendly\n- Big \"The hamster is currently sleeping...\" message when idle\n\nMake it fun and slightly addictive.","parentJobId":null,"planHash":"cc8f9d3a24864387e212d1d23115e1ffa2429d6f1a3b4197e5d5430cc8970bb7","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"508ed662-be1a-4dbe-b4fc-27e7c19f822d","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2710-build-cute-single-page-game"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51043","feedbackHash":"847ae3df5caa90df07f60d5340547eb520620610cdf8ee95e76e86ff9ba6d669","nodeKey":"build_website","submissionHash":"bb623f2b308094b55643099200e7bbf2ecb21e3926be72a197c760ba41357bbe","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"52090","feedbackHash":"9b4c4ad5c9547fc110fe9198c778ff1917e44e7752c82911816d06846b309ee6","nodeKey":"build_website","submissionHash":"a4ded470123294b7be5725e3ba30c877b5503de65a2380d3f3832105ecde83b0","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51539","feedbackHash":"bcea5ea12cf2045eef87c92b77b0948f7186f07fec20952c4df07c004f9995ff","nodeKey":"design_critic","submissionHash":"612e20a6c3c5ffc07d484aa6183c68e495c12d99026dd3242d3461c8e69a9527","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51341","feedbackHash":"72e9c6d630c4e2b225a75d48a1c23a4283f75dadecf1883399d5e0a84226195b","nodeKey":"design_critic","submissionHash":"445b67fe0a2f09f6b1a4eb65d4b05583565bad0e79cd4fe9b529916606389c42","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"467355b74d73f292af203b4ae843515aea1e9336a50a67471a5a0b3945feb4c2","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"8ad841cd6518a96e","findings":[],"hash":"445b67fe0a2f09f6b1a4eb65d4b05583565bad0e79cd4fe9b529916606389c42","nodeId":"8d0fd2af-37f8-4bb9-a068-89c605f8d12a","outcome":"completed","summary":"| Area | Previous | This review |\n|---|---:|---:|\n| Requirements | Unreported | 16 met; 0 missing; 0 faked |\n| Open defects | 3 | 0 |\n| Product and action on first screen, 390px | Unreported | Yes |\n| taste@1 | Unreported | 16/16 passed |\n| Copy findings | Unreported | 0 |\n| Share card | Unreported | 1 present |\n\nAll three previous findings are **fixed**, confirmed in Chromium and WebKit:\n\n- **Replay clipping:** at 320×700 and 568×320, the complete result panel and 48px replay button fit, including the focus ring. Replay works.\n- **Status-induced movement:** IDLE → SPINNING → IDLE preserves the game’s position and dimensions at both original phone widths. Offline recovery is also stable.\n- **Reduced-motion animation:** eight idle canvas samples are identical, both on initial load and after enabling reduced motion. Running and jumping remain available.\n\nEvery explicit requirement is accounted for:\n\n| Requirement | Status and evidence |\n|---|---|\n| Cute single-page game called “Squeek Escape” | **Met:** `.brand__name` and single-page `App.tsx`. |\n| Hamster runner / endless runner | **Met:** `src/game/engine.ts` implements jumping, spawning, scoring and collisions. |\n| Speed controlled LIVE by the specified API using `speedMmPerSecond` or `rpmMilli` | **Met:** `src/wheel.ts` polls the specified endpoint and derives speed from `speedMmPerSecond`. |\n| IDLE → hamster falls asleep | **Met:** sleeping hamster sprites. |\n| IDLE → night mode | **Met:** `data-theme=\"night\"` and canvas night scene. |\n| IDLE → slow motion | **Met:** `SLEEP_TIME_SCALE = 0.4`. |\n| SPINNING → full speed | **Met:** live speed changes the simulation factor. |\n| SPINNING → day mode | **Met:** day theme and canvas scene. |\n| SPINNING → particles | **Met:** `Game.ambient()` emits running particles. |\n| SPINNING → squeak sounds | **Met:** `src/audio.ts`; Chromium scheduled squeaks through a running AudioContext. |\n| Live block height and progress bar at the top | **Met:** `ChainBar`; fixture progress correctly displayed 42%. |\n| High score saved in localStorage | **Met:** `src/storage.ts`; earned best score survived reload. |\n| Cute pixel/hamster aesthetic | **Met:** `src/game/sprites.ts` and pixelated canvas rendering. |\n| Mobile friendly | **Met:** responsive styles; original portrait and landscape reproductions pass. |\n| Big “The hamster is currently sleeping...” message | **Met:** `.sleep__title`. |\n| Fun and slightly addictive | **Met in review:** double jumps, collectibles, combos, persistent best and immediate replay. |\n\nThe visual idea is a real-wheel-paced hamster runner inside a pixel-art day/night scene.\n\n[.imd-findings.json](/home/imd/.identitymd/work/508ed662-be1a-4dbe-b4fc-27e7c19f822d/8d0fd2af-37f8-4bb9-a068-89c605f8d12a/.imd-findings.json) contains `{\"findings\":[]}`. Website files remain unchanged.","treeHash":null,"usage":{"cachedInputTokens":3147008,"inputTokens":102803,"model":"gpt-6.1-sol","outputTokens":21965,"runtime":"codex","turns":7,"wallClockMs":580473}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"699fb03b7f482edb","findings":[{"citation":"resolved","description":"Now: The square stage only fits the idle Start panel. Game over adds the result line, so the sleeping headline and replay panel exceed the hidden stage and cut off the Run again button and its focus ring. The same constraint fails on short landscape screens.\nChange to: Give .stage a min-block-size of 20.5rem below 22.5rem width. For landscape viewports up to 28rem high, set .stage__overlay gap to 4px and padding-block to 8px, .sleep__title font-size to var(--text-lg), and .panel padding-block to 8px and gap to 8px. These existing component values make the whole result panel fit while preserving the 48px replay target.\nWhy: The brief requires mobile-friendly play; the main replay control must stay completely visible after a run. This is a reproducible broken layout at 320px.","line":266,"path":"src/styles.css","reproduction":"At 320×700 in Chromium, fulfill /v1/status with measurement {coreStatus:\"IDLE\",freshness:\"online\",observedAt:current ISO time,speedMmPerSecond:0} and builder.projected {blockHeight:\"123456\",blockProgress:\"420000000\"}. Select Start running and do not jump; let the first obstacle end the run (approximately 12 seconds). Alternatively crash during SPINNING and return the same IDLE response on the next poll. Wait for Run again. Measured stage bottom: 436.59px; result-panel bottom: 459.78px; 48px Run again button spans y395.78–443.78, leaving 7.19px of the button below the clip. At 568×320 the stage bottom is 341.39px and replay-button bottom is 354.39px, clipping 13px. Expected the whole result panel, button, and focus ring inside the scene; screenshots show their bottom edges cut off.","severity":"high","snippet":"  aspect-ratio: 1 / 1;\n  max-block-size: 72svh;\n  inline-size: 100%;\n  border-radius: var(--radius-lg);\n  overflow: hidden;","title":"bug: sleeping game-over overlay clips the replay button on small phones"},{"citation":"resolved","description":"Now: The phone status row grows when Wheel idle becomes Wheel spinning, 700 mm/s. Each live mode change moves the whole game, instructions, and stats while the player is running.\nChange to: Reserve the status row height for its longest normal state: set .chip min-block-size to 63px below 360px width and 42px from 360px to the existing 46rem chain breakpoint. Keep the desktop row unchanged and vertically center the shorter labels.\nWhy: Live status updates should not move unrelated content or reposition the game while a visitor is timing jumps. The review checklist requires stable loading, success, and failure states.","line":172,"path":"src/styles.css","reproduction":"At 390×844, respond to the first /v1/status poll with fresh IDLE, speed 0, and builder.projected {blockHeight:\"123456\",blockProgress:\"420000000\"}. Select Start running. Change the next poll to fresh SPINNING with speedMmPerSecond:700, leaving block values unchanged. Measured .stage top moves from y131 to y151, a 20px jump; at 320×700 it moves from y148.59 to y189.59, a 41px jump. Returning IDLE moves it back. The only changing content above the stage is the wrapped .chip label. Expected the game bounding box to remain fixed through wheel-state changes.","severity":"medium","snippet":"  grid-template-columns: auto 1fr;\n  grid-template-areas:\n    \"block chip\"\n    \"progress progress\";","title":"bug: live wheel status changes move the game under the player"},{"citation":"resolved","description":"Now: Reduced motion stops the attract scroll, but IDLE still continuously emits moving Z particles and alternates the sleeping hamster sprites before the visitor starts playing. These animations are outside the CSS animation API and escape the probe.\nChange to: Guard the Z-particle emission with !this.reducedMotion, clear existing decorative particles when reduced motion is enabled, and always select HAMSTER_SLEEP_A for the idle sprite when reduced motion is requested. Keep the essential running/jumping simulation available after Start running.\nWhy: The supplied motion bar requires endless nonessential animation to stop under prefers-reduced-motion; the idle decoration is not necessary to play or to communicate that the wheel is idle.","line":363,"path":"src/game/engine.ts","reproduction":"At 390×844, emulate prefers-reduced-motion: reduce, fulfill /v1/status with a fresh measurement {coreStatus:\"IDLE\",freshness:\"online\",observedAt:current ISO time,speedMmPerSecond:0}, load the page, and leave it on Start running for 12 seconds. Watch the floating Zs continue indefinitely. Runtime measurements show reducedMotion=true, phase=\"ready\", scroll=0, yet a Z moves from logical (49.28,94.20) to (51.68,90.20) one second later and new particles continue spawning. Consecutive canvas images differ. Expected a still idle scene after the initial state transition; taste@1 motion passes only because it measures CSS animations, not canvas particles.","severity":"medium","snippet":"    if (this.asleep) {\n      this.snoreIn -= dtReal;","title":"accessibility: the idle scene keeps animating with reduced motion enabled"}],"hash":"612e20a6c3c5ffc07d484aa6183c68e495c12d99026dd3242d3461c8e69a9527","nodeId":"8d0fd2af-37f8-4bb9-a068-89c605f8d12a","outcome":"completed","summary":"| Area | Count |\n|---|---|\n| Requirements | 18: 15 met, 1 missing, 2 need requester; 0 faked |\n| Broken features | 2 |\n| First screen at 390px | Yes: game and Start visible |\n| taste@1 | 15/16; remaining failure is a false positive |\n| Copy findings | 0 |\n| Share card | 1/1 present |\n\nSaved three verified findings in [.imd-findings.json](/home/imd/.identitymd/work/508ed662-be1a-4dbe-b4fc-27e7c19f822d/8d0fd2af-37f8-4bb9-a068-89c605f8d12a/.imd-findings.json):\n\n- **High bug:** sleeping game-over overlay clips the replay button at 320px.\n- **Medium bug:** live wheel updates move the game vertically by 20–41px.\n- **Medium accessibility:** idle particles continue with reduced motion enabled.\n\nEach finding includes exact source citations, changes, reproduction steps, and measurements. Website files remain unchanged.\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| “Cute single-page game called Squeek Escape” | Met | `.brand`, single-page `App` |\n| “Hamster runner / endless runner” | Met | `Game` jumping, obstacles and continuous spawning |\n| “Speed controlled LIVE by the real Squeekchain wheel” | Needs requester | Polling implemented; endpoint returned 403, blocking real-feed verification |\n| “Use measurement.speedMmPerSecond or rpmMilli” | Met | `parseStatus`, `speedFactor` |\n| “IDLE → hamster falls asleep” | Met | Sleeping hamster sprites |\n| “Screen turns night mode” | Met | `data-theme=\"night\"` |\n| “Slow motion” | Met | Simulation scales to ×0.4 |\n| “SPINNING → full speed” | Met | Live speed multiplier |\n| “Day mode” | Met | `data-theme=\"day\"` |\n| “Particles” | Met | Spinning dust particles |\n| “Squeak sounds” | Met | WebAudio synthesis verified in Chromium |\n| “Live block height” | Needs requester | `ChainBar` updates with controlled responses; real feed blocked |\n| “Progress bar at the top” | Met | `.chain__progress` |\n| “High score saved in localStorage” | Met | Saved best survives reload |\n| “Cute pixel/hamster aesthetic” | Met | Pixel sprites and Pixelify typography |\n| “Mobile friendly” | Missing | Replay clipping on small phones |\n| “Big sleeping message when idle” | Met | `.sleep__title` |\n| “Fun and slightly addictive” | Met | Double jumps, collectibles, combos and immediate replay |\n\nThe visual idea is a pixel hamster escaping through a world whose daylight and pace follow a real wheel.\n\nChromium and WebKit gameplay checks completed. The probe’s copy warning counts an entire paragraph crossing the fold; only 43 prose words are actually visible, below the 60-word limit.","treeHash":null,"usage":{"cachedInputTokens":3583232,"inputTokens":111292,"model":"gpt-6.1-sol","outputTokens":26551,"runtime":"codex","turns":8,"wallClockMs":813553}},{"artifacts":[],"attempt":1,"bundleHash":"b1626e56ddb435ec5f0ceba468ff223c8e8693e6c1210730c57df6432a08ba23","device":"aa417d85641c229d","findings":[],"hash":"a4ded470123294b7be5725e3ba30c877b5503de65a2380d3f3832105ecde83b0","nodeId":"608959b5-e9b3-4e22-975a-c85e0a802611","outcome":"completed","summary":"Fixed all three findings: replay clipping, live-status layout shifts, and idle animation under reduced motion.\n\nRebuilt `dist/` and updated README, DESIGN.md, and `.imd-responses.json`. Build, typecheck, 146 interaction checks, and all 16 design checks pass. WebKit was unavailable; browser validation used Chromium.\n\nNot delivered: artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"0f637c070d4dd04ea3156141fa60458f0ec73322","usage":{"cachedInputTokens":2196096,"inputTokens":202419,"model":"gpt-6.1-sol","outputTokens":20908,"runtime":"codex","turns":6,"wallClockMs":468268}},{"artifacts":[],"attempt":1,"bundleHash":"c8000be6d1cff4d04a80a80401323e9df30b329d0f4d02bf4b9ec0bdd8b99b35","device":"2565f234b0a569e9","findings":[],"hash":"bb623f2b308094b55643099200e7bbf2ecb21e3926be72a197c760ba41357bbe","nodeId":"608959b5-e9b3-4e22-975a-c85e0a802611","outcome":"completed","summary":"I've built Squeek Escape and committed it as one commit on `main`. It's a cute pixel hamster endless runner, and its speed is controlled live by the real Squeekchain wheel. The committed export works from any folder path or gateway, and the README covers install, preview and rebuild.\n\n**How the wheel drives the game** (the page reads `api.squeekchain.com/v1/status` every 2 seconds):\n- **SPINNING:** day mode. Speed is set from `speedMmPerSecond`, between ×1.1 and ×1.9, with dust, speed lines and random squeaks.\n- **IDLE:** the hamster sleep-walks with its eyes shut and floating Z's, the whole page turns to night, everything runs at ×0.4 slow motion, and \"The hamster is currently sleeping…\" shows large over the scene. You can still jump, so the game stays playable at night.\n- **Feed unreachable or stale:** the page says \"Wheel offline\", keeps running at normal speed, and keeps retrying. It doesn't pretend the hamster is asleep.\n\n**Also included:** the live block height and a progress bar to the next block at the top, a high score saved in the browser, and squeaks made in code (no audio files). For the \"slightly addictive\" part there are seed combos up to ×5, rare golden acorns, a double jump, a chime every 100 points, a \"new best!\" message and a quick \"Run again\". The page has a title, favicon, description, `og:title` and `og:image` (a pixel hamster card). `DESIGN.md` documents the final tokens, type and components.\n\n**Checks I ran on the final build** (my own results):\n- **Build and typecheck:** pass.\n- **Design probe:** 16/16 at 320, 390 and 1440 wide, against the live feed. At 390 the scene, the sleeping message and \"Start running\" are all on the first screen. The prose budget passes exactly at its 60-word limit.\n- **Interaction tests in Chromium:** 99/99 across idle, spinning and offline at three widths. They cover start, jump, crash, the best score surviving a reload, tapping to start, and no page overflow.\n- **Further tests:** 13/13 for keyboard order and focus, the wheel switching to night mid-run and back, the sound toggle, and reduced motion. A further 6/6 check that the real feed's data is read correctly.\n- **Design guide review:** all six areas reviewed. I fixed 10 findings. The serious one was the Start button being cut off at 320 wide while the sleeping message showed.\n\n**Not checked:**\n- **The real spinning state:** the wheel reported IDLE the whole session, so I only tested spinning and offline with fake responses. The ×1.1–×1.9 range is my guess at wheel speeds.\n- **Block progress:** I read it as `blockProgress / 10⁹`, based on how the feed's numbers add up.\n- **Safari:** WebKit wouldn't start on this machine, so there was no Safari run.\n- **Sound:** I didn't listen to it, only checked it doesn't throw errors.\n- **Other:** no screen reader or physical phone was used.\n\nThe full validation record is `artifacts/validation.md`. It isn't committed, because the harness excludes `artifacts/` and uploads it separately. The README has a summary of it.\n\nNot delivered: artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"a36cf29a798dd01ccacba2fbe71fbe93b0bc3bbb","usage":{"cachedInputTokens":4899806,"inputTokens":95,"model":"claude-opus-5-5","outputTokens":83006,"runtime":"claude","turns":58,"wallClockMs":1409807}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"a4ded470123294b7be5725e3ba30c877b5503de65a2380d3f3832105ecde83b0","verifiedTreeHash":"0f637c070d4dd04ea3156141fa60458f0ec73322","verifierVersion":"0.1.0+d372f99e"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"bb623f2b308094b55643099200e7bbf2ecb21e3926be72a197c760ba41357bbe","verifiedTreeHash":"a36cf29a798dd01ccacba2fbe71fbe93b0bc3bbb","verifierVersion":"0.1.0+d372f99e"}]}