{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"659019c0-0dd7-418c-9f38-8e62f8e0401d","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"9a492c2aa3ae2dc541314bac39bfa51dedd7094b2dbf8656a036caa5121e1bce","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"6c7b010eb1874ccf07581cb984d8be61d9aec511c3a0963bae1fcba3849d4586","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"WHAT THE SITE IS FOR:\n\"SqueekPack: Jetstream Run\" is a responsive, telemetry-driven Web3 retro-arcade gaming platform built specifically for the Squeekchain ecosystem. It transforms Squeektoshi's real-world physical hamster mining activity (Proof-of-Hamster) into dynamic arcade gameplay. Players navigate a vintage-helmeted hamster equipped with a steam jetpack through industrial copper conduits, where flight physics, wind speed, gravity, and score multipliers adapt in real time to live wheel telemetry fetched from Squeekchain's public API (https://api.squeekchain.com/v1/status). The platform enables EVM wallet connectivity (MetaMask/OKX/Rabby) allowing players to cryptographically sign their high scores and compete on a round-based leaderboard.\n\nWHAT EACH PAGE / SCREEN SHOWS:\n\n1. Main Arcade View (Game Screen & Live HUD):\n- Top Navigation & Telemetry HUD: Real-time Squeektoshi telemetry pill showing live wheel speed (RPM), hamster status (\"SPINNING 🔥\" or \"SLEEPING 💤\"), current block height, current score, audio mute/unmute toggle, and a \"Connect Wallet\" button.\n- Main Canvas Area: 60 FPS HTML5 procedural 2D canvas displaying the player character (hamster with vintage motorcycle helmet & twin-nozzle jetpack), dynamic particle exhaust, 3-layer parallax mine background with rotating hamster wheels, industrial copper conduit obstacles, floating $SQK coins (+50 pts), and glowing Golden Nut power-ups.\n- Pre-Game Idle Overlay: Shows animated \"Tap or Press Space to Boost\" indicator and current round mode banner (e.g. \"Zoomies Mode Active: 2x Points!\").\n\n2. Game Over & Score Submission Modal:\n- Summary Card: Final score, distance reached, $SQK coins collected, and the telemetry mode active during the run.\n- Web3 Score Attestation: If wallet is connected, displays truncated address (e.g., 0x12...ab) with a \"Sign & Submit High Score\" button that triggers personal_sign with the score and current Squeekchain block height.\n- Action Buttons: \"Play Again (Instant Restart)\" and \"View Leaderboard\".\n\n3. Leaderboard Modal / View (\"Hall of Squeeks\"):\n- Interactive ranking table showing: Rank (#1 to #50), Player Address / Alias, Score, Active Mode (Zoomies / Night Shift), Block Height, and Date.\n- Filter toggle between \"Current Round\" and \"All-Time Legends\".\n- \"Your Best Score\" sticky footer banner.\n\n4. Live Telemetry Inspector & Lore Modal (\"About the Hamster\"):\n- Explains the connection between the game and Squeekchain's Proof-of-Hamster consensus.\n- Live Telemetry Dashboard: Direct monitor displaying raw API readings from api.squeekchain.com (RPM, speed in mm/s, cumulative work units, and core status) with a direct link to the official Squeekchain livestream and whitepaper.\n\n5. How to Play & Controls Modal:\n- Visual control guide: Touch/tap for mobile, Spacebar/Left-Click for desktop.\n- Power-up legend: Explains $SQK token value, Golden Nut 3-second invulnerability, and how Squeektoshi's real wheel speed triggers either \"Zoomies\" (tailwind + 2x multiplier) or \"Night Shift\" (neon dark mode + heavier gravity).","parentJobId":null,"planHash":"df84cb9f53a95ccb80288098e2c975f79cd278d9f507512ddcf5e95543650d00","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"659019c0-0dd7-418c-9f38-8e62f8e0401d","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2802-what-site-squeekpack-jetstream"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51249","feedbackHash":"b50ecc61202885bc6e6e5075722bec2fcde2efa00ee2dc55b590a2445a246fd5","nodeKey":"build_website","submissionHash":"9a492c2aa3ae2dc541314bac39bfa51dedd7094b2dbf8656a036caa5121e1bce","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51203","feedbackHash":"fd32768083a3131b52b06613c1d33d6fd5a563e8dd7e6e45087bb7c4c999e796","nodeKey":"design_critic","submissionHash":"6c7b010eb1874ccf07581cb984d8be61d9aec511c3a0963bae1fcba3849d4586","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"7cdd572cb78f81f8598e3ac665322d67bbbcd0da90e42df9c7b2ed9d956fbe3b","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"896d1238054266ca","findings":[{"citation":"resolved","description":"Now: the idle overlay (GameArea.tsx:186-209) shows the h2 \"Clock in. / Jet out.\" and the line \"Guide a jetpack hamster through the mine.\". The mode (\"Night Shift active / 1× multiplier\") is only in the .mode-strip below the canvas. At 390 the h2 is 40px, the same size as the page h1 \"Jetstream Run\", so the first screen has two competing headlines. Change to: replace the h2 and the <p> with the mode banner, using the mode the page already computes: \"Zoomies active: 2× points\" / \"Night Shift active: heavier gravity\" / \"Practice mode: 1× points\". Keep the orange colour on the mode name (the span styling the h2 used). Keep Start run and the animated \"Tap or press Space to boost\" hint. Start run moves up about 150px at 390. Why: the brief says \"Pre-Game Idle Overlay: Shows animated 'Tap or Press Space to Boost' indicator and current round mode banner (e.g. 'Zoomies Mode Active: 2x Points!')\". The h1 should be the largest headline on the page.","line":188,"path":"src/GameArea.tsx","reproduction":"Width 390, Chromium. Load dist/index.html and stay in the idle phase. Screenshot test/scratch/taste/shots/390.png: the overlay holds the 40px h2 \"Clock in. Jet out.\" and no mode text. \"Night Shift active · 1× multiplier\" sits in the strip under the canvas, outside the overlay. The probe's slogans check lists \"Clock in. Jet out.\" (div.idle-overlay > div.idle-copy > h2). type-sizes at 390 shows 40px×3, so the h1 and this h2 share the top size.","severity":"medium","snippet":"              <h2>\n                Clock in.\n                <br />\n                <span>Jet out.</span>\n              </h2>","title":"fidelity: the pre-game overlay shows a second slogan instead of the round mode banner the brief asks for"},{"citation":"resolved","description":"Now: in Night Shift the canvas background moves from #252c27 to #172322 (game.ts:430), and each pipe rim gets one 3px #a6d3a8 line with no glow. The page chrome does not change at all. Change to: in night mode, draw the rim line in a saturated neon (#4dffb8) with ctx.shadowColor set to the same value and shadowBlur 14. Set shadowBlur to 0 when input.reducedMotion is on, as nut() already does at game.ts:353. Darken the night base fill to #0f1514. Why: the brief says \"'Night Shift' (neon dark mode + heavier gravity)\". The gravity part is met (510 vs 435 at game.ts:178), but nothing a visitor sees reads as neon.","line":332,"path":"src/game.ts","reproduction":"Width 390. The live API currently reports 0 RPM, so the page is in Night Shift (the mode strip reads \"Night Shift active\"). Screenshot 390.png: the pipe ends show only a thin pale-green edge against a dark green-grey background, and there is no glow or neon colour anywhere on the canvas or page. Source: game.ts:332 draws a 3px rect in #a6d3a8. game.ts:430 changes the background by only a few shades.","severity":"medium","snippet":"    if (night) this.rect(x - 4, top ? end - 4 : end + 2, 80, 3, \"#a6d3a8\");","title":"fidelity: Night Shift's 'neon dark mode' is a 3px pale-mint line on the pipe rims"},{"citation":"resolved","description":"Now: when a phone has no injected wallet (WalletSheet.tsx `mobile`), the sheet offers only the OPEN_IN deep links: MetaMask, Coinbase Wallet, Rabby and Phantom. OKX is not there, but the sheet's own copy names it (\"MetaMask, OKX and Rabby are discovered…\"). Change to: add one entry to OPEN_IN, { id: \"okx\", name: \"OKX Wallet\", href: (url) => `https://www.okx.com/download?deeplink=${encodeURIComponent(`okx://wallet/dapp/url?dappUrl=${encodeURIComponent(url)}`)}` }, and add a matching mark in public/wallets/. Connectors, chain and RPC stay unchanged. Why: the brief says \"EVM wallet connectivity (MetaMask/OKX/Rabby)\". On iPhone and Android Safari/Chrome, the only way into a wallet is these links, and OKX has none.","line":22,"path":"src/config.ts","reproduction":"Width 390, emulate an iPhone user agent with no window.ethereum. Tap \"Connect wallet\". The sheet renders OPEN_IN.map(...) (WalletSheet.tsx:86): Open in MetaMask, Coinbase Wallet, Rabby, Phantom. No OKX entry. config.ts:22-48 holds four entries and none has id okx.","severity":"medium","snippet":"export const OPEN_IN = [","title":"fidelity: OKX is missing from the mobile 'Open in' wallet list"},{"citation":"resolved","description":"Now: `table { min-width: 630px }` sits inside .table-scroll in a modal about 350px wide. At 390, only Rank, Pilot and Score are visible. The Mode column is cut at \"Nigh\", and Block and Date need a sideways scroll that nothing signals. Change to: under @media (max-width: 480px), set `table { min-width: 0 }`. Stack Block and Date under Score in the same cell as a <small> line, like Pilot already stacks \"Unsigned run\", and hide the Block/Date <th> at that width. All six values stay visible. Why: the brief lists \"Rank, Player Address / Alias, Score, Active Mode, Block Height, and Date\" for the Hall of Squeeks. Half of them are hidden on the phone view, and the probe's no-clipped-text rule applies to any surface.","line":1204,"path":"src/styles.css","reproduction":"Width 390, Chromium. Click Start run, let the hamster fall (the run ends in about 1s), then choose \"View leaderboard\". Screenshot /tmp/rv/chromium-board.png: the header row shows Rank / Pilot / Score, and the row ends with \"Nigh\" cut at the modal's right edge. Block #5,570 and Date Nov 1 are not visible. The table is 630px wide in a modal with about 350px of content width.","severity":"medium","snippet":"  min-width: 630px;","title":"accessibility: at 390, the leaderboard table pushes Mode, Block and Date off-screen and cuts 'Night Shift' mid-word"},{"citation":"resolved","description":"Now: the copper-and-soot mine shaft and its orange accent carry the site. Around them sit an edition stamp (\"Endless runner / Vol. 01\" + \"Built for the Squeekchain ecosystem\", App.tsx:124-127), a ✳ after the h1 (App.tsx:117), a ✳ note-mark (App.tsx:200), a \"+ Mine shaft 01\" label (GameArea.tsx:149), a \"Squeektoshi, pilot\" leader line and a \"One very small horsepower\" caption (GameArea.tsx:202-208). Change to: delete the edition-stamp div, both ✳ spans, the .scene-caption and .pilot-label divs, and the tiny-cross/\"Mine shaft 01\" text. Keep the help and pause buttons in the toolbar, right-aligned. The page heading becomes a single column, and the h1 keeps the orange colour accent. Why: several decorative devices competing for attention is a medium taste issue. Each of these labels repeats what the scene already shows.","line":124,"path":"src/App.tsx","reproduction":"Width 1440, screenshot test/scratch/taste/shots/1440.png. The first screen shows the ✳ beside \"Jetstream Run\", the monospace stamp at top right, \"+ Mine shaft 01\" on the toolbar, \"Squeektoshi, pilot\" with a leader line across the canvas, and \"One very small horsepower\" at the canvas's bottom-left. Five ornaments, none of them a control or data. The probe's slogans check also lists \"✳ Small paws. Serious horsepower.\" in the field notes.","severity":"medium","snippet":"            <div className=\"edition-stamp\">","title":"taste: one idea, six decorations — cut the edition stamp, the two ✳ sparks and the scene captions"},{"citation":"resolved","description":"Now: the How to play button and the help icon (aria-label \"How to play\") open a dialog titled \"A little boost goes a long way.\". Change to: title=\"How to play\". Why: the brief names this screen \"How to Play & Controls\". Someone who opens a help dialog wants the heading to say what it is, and the button that opens it already uses those words.","line":31,"path":"src/Views.tsx","reproduction":"Width 390. Tap the gamepad icon in the game toolbar or \"How to play\" under the game. The dialog heading reads \"A little boost goes a long way.\".","severity":"low","snippet":"    <Modal title=\"A little boost goes a long way.\" onClose={onClose}>","title":"taste: the How to play modal is titled with a slogan instead of its task"},{"citation":"resolved","description":"Now: under the title \"Hall of Squeeks\", the line \"Big scores from very small pilots.\" comes before the notice that actually matters (\"This device’s top 50 pilots… not synced to a global service\"). Change to: delete the paragraph. The storage notice moves up about 40px and becomes the first thing under the title. Why: the leaderboard is a table people read to get an answer, so it needs no voice line.","line":250,"path":"src/Views.tsx","reproduction":"Width 390. Open Hall of Squeeks. Screenshot /tmp/rv/chromium-board.png: the tagline sits between the heading and the info notice. On a 844px screen, the table header starts at y≈673, and only one row fits before the sticky footer.","severity":"low","snippet":"      <p className=\"modal-intro\">Big scores from very small pilots.</p>","title":"taste: the leaderboard opens with a tagline above the storage notice"}],"hash":"6c7b010eb1874ccf07581cb984d8be61d9aec511c3a0963bae1fcba3849d4586","nodeId":"4548d8fd-37ed-47c3-8a5d-d3f931002f53","outcome":"completed","summary":"I found 7 problems, 4 medium and 3 low, and nothing high. The game and its main action are on the first screen at 390, nothing scrolls sideways, and only one probe check failed. One gap: I could only walk the site in Chromium. WebKit (the Safari engine) wouldn't launch on this machine, so the site is untested in Safari. All 7 findings are in `.imd-findings.json`, and each cited line and snippet was checked against the source files.\n\n| Area | Count |\n|---|---|\n| Brief requirements | 20: 17 met, 2 met only in part (findings), 1 met but squeezed at 390 (finding), 0 missing, 0 faked, 1 needs the requester |\n| Broken features | 0 |\n| Game and Start run on the first screen at 390 | yes |\n| Probe checks passed (taste@1) | 15 of 16. The one failure is the 💤 emoji, which the brief asks for |\n| Copy findings | 2 (low); a third copy problem, the second slogan on the first screen, is part of the overlay finding |\n| Share card | yes: title, favicon, og:title, og:image and description |\n\n**Brief requirements**\n- \"live wheel speed (RPM), hamster status, block height, score\": met. The pill and status bar are in `App.tsx:129-163`. At 480px and below the score only shows in the in-game display while a run is going.\n- \"audio mute/unmute toggle\", \"Connect Wallet button\": met (`App.tsx:85-108`).\n- \"60 FPS … procedural 2D canvas\", hamster with helmet and twin tanks, exhaust particles, 3-layer parallax with rotating wheels, copper pipes, coins worth +50, Golden Nut: met (`game.ts`).\n- \"physics, wind speed, gravity, multipliers adapt … to live telemetry\": met. Speed follows the wheel's RPM, Night Shift adds gravity, and Zoomies doubles points (`game.ts:174-211`). The live API answered with 0 RPM and block #5,570.\n- \"Tap or Press Space to Boost\" animated hint: met (`GameArea.tsx:198`).\n- \"current round mode banner\" on the start overlay: met only in part. The mode shows in a strip below the canvas, while the overlay has a slogan instead (finding).\n- Game over summary (score, distance, coins, mode): met (`Views.tsx:478-503`).\n- \"Sign & Submit High Score\" signing the score and block height: met (`Views.tsx:438-560`, `storage.ts:99`). I couldn't sign anything without a wallet, so I only reached the \"Connect to sign score\" state.\n- \"Play Again\" and \"View Leaderboard\": met.\n- Leaderboard with rank, address, score, mode, block and date: met, but at 390 the Mode, Block and Date columns are pushed off-screen (finding).\n- \"Current Round\" / \"All-Time Legends\" filter and \"Your Best Score\" sticky footer: met.\n- Shared round-based leaderboard: **needs the requester: a shared score service**. The page says plainly that scores are stored on this device and not synced, so it isn't faked.\n- Lore modal, the raw readings (RPM, mm/s, work units, core status), livestream and whitepaper links: met (`Views.tsx:104-224`).\n- How to play: controls, power-up legend, Zoomies and Night Shift: met.\n- \"MetaMask/OKX/Rabby\": met only in part. On a phone with no wallet installed, OKX has no \"Open in\" link (finding).\n- Night Shift \"neon dark mode\": met only in part. The gravity is there, but nothing on screen looks neon (finding).\n\n**The idea in one sentence:** a sooty copper mine shaft where a real hamster's wheel sets the weather, with one orange accent. The edition stamp, the ✳ marks and the captions compete with that and should go.\n\n**Findings**\n- **medium – fidelity:** the start overlay shows a second slogan (\"Clock in. Jet out.\") where the brief asks for the round mode banner (`GameArea.tsx:188`).\n- **medium – fidelity:** Night Shift's \"neon\" is a 3px pale-mint line on the pipe rims (`game.ts:332`).\n- **medium – fidelity:** OKX is missing from the phone wallet list (`config.ts:22`).\n- **medium – accessibility:** at 390, the leaderboard table needs 630px, so it cuts \"Night Shift\" mid-word and hides Block and Date (`styles.css:1204`).\n- **medium – taste:** five decorative extras (the stamp, two ✳, \"Mine shaft 01\", two canvas captions) should be cut (`App.tsx:124`).\n- **low – copy:*","treeHash":null,"usage":{"cachedInputTokens":831889,"inputTokens":34,"model":"claude-opus-5-5","outputTokens":16928,"runtime":"claude","turns":25,"wallClockMs":212238}},{"artifacts":[],"attempt":1,"bundleHash":"361d786821d18525209faadb907dd5b1b931824a95a97d70942942ce4b8acc7b","device":"dede2fc25efa8cdd","findings":[],"hash":"9a492c2aa3ae2dc541314bac39bfa51dedd7094b2dbf8656a036caa5121e1bce","nodeId":"080b5dfe-ce34-46a4-84b5-e27aba2c6c66","outcome":"completed","summary":"Implemented the arcade and complete static export in `dist/`.\n\nBuild, typecheck, and 29 interaction checks passed, including Chromium/WebKit gameplay and simulated wallet signing. Submission: 2.65 MB, below 8 MiB.\n\nLeaderboard competition uses device-local storage with verified signed-score import/export.\n\n[README](/root/.identitymd/work/659019c0-0dd7-418c-9f38-8e62f8e0401d/080b5dfe-ce34-46a4-84b5-e27aba2c6c66/README.md) · [Design](/root/.identitymd/work/659019c0-0dd7-418c-9f38-8e62f8e0401d/080b5dfe-ce34-46a4-84b5-e27aba2c6c66/DESIGN.md) · [Validation and limitations](/root/.identitymd/work/659019c0-0dd7-418c-9f38-8e62f8e0401d/080b5dfe-ce34-46a4-84b5-e27aba2c6c66/artifacts/validation.md)\n\nNot delivered: artifacts/accessibility-and-contrast.json, artifacts/interactions.json, artifacts/path-budget.md, artifacts/screenshots/desktop-1440.png, artifacts/screenshots/game-over.png, artifacts/screenshots/how-to-play.png, artifacts/screenshots/keyboard-focus.png, artifacts/screenshots/leaderboard-empty.png and 8 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"2d33515842160a5c2d13a8df9216b0824106b6ac","usage":{"cachedInputTokens":22681600,"inputTokens":197371,"model":"gpt-6.1-sol","outputTokens":141246,"runtime":"codex","turns":17,"wallClockMs":3186228}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"9a492c2aa3ae2dc541314bac39bfa51dedd7094b2dbf8656a036caa5121e1bce","verifiedTreeHash":"2d33515842160a5c2d13a8df9216b0824106b6ac","verifierVersion":"0.1.0+a6eb4461"}]}