{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"69dc4e3d-4014-4001-bb67-bedd1aa9bbe0","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"6d8533dab449c4e974dc9378b570045b9efcd48fc24c963c4183a619a6cc9754","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"3f94437134f84e4fbfeeac325a52b7f089db6907c96455744571a49aa6f9e035","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build an absolutely fire, highly polished 1v1 penalty shootout game called **SQUEEK PENALTY** for the Squeekchain ecosystem.\n\nThis should feel like a premium mobile game that people instantly understand and want to rematch. Cute, chaotic, and addictive. Pure hamster energy.\n\nAUTHENTICATION (CRITICAL):\n- Use **Privy** for authentication.\n- Primary (and preferred) login method: **Connect with X / Twitter only**.\n- No mandatory wallet connection. Players should be able to join and play just by logging in with their X account.\n- Privy should create an embedded wallet in the background if needed for any on-chain features, but the player never has to see or manage a seed phrase or external wallet.\n- Display the player's X avatar and handle cleanly in-game.\n- Guest/practice mode is fine if someone doesn't want to log in, but ranked or multiplayer matches require X login.\n\nCORE GAMEPLAY:\nTwo players face off in a best-of-5 (first to 3) penalty shootout.\n- Player A is the kicker, Player B is the goalkeeper. They switch roles every kick.\n- Both players secretly choose a direction at the same time: Left, Center, or Right.\n- After both lock in, the shot is revealed with juicy animation.\n- If the goalkeeper picks the same direction as the kicker → Save.\n- If different → Goal.\n- First to 3 goals wins. If tied after 5 kicks each, go to sudden death.\n- Clear, satisfying feedback on every kick (sound + animation + screen shake on goals).\n\nVISUAL & FEEL:\n- Beautiful, modern cute hamster aesthetic (not cheap). Think polished indie game, not generic crypto UI.\n- Animated hamster kicker running up to the ball.\n- Goalkeeper hamster diving left/center/right with personality.\n- Ball flight, net ripple on goals, dust clouds on saves.\n- Crowd of tiny hamsters reacting in the background.\n- Smooth transitions, countdown timers, and dramatic slow-motion on the final kick.\n- Mobile-first but works great on desktop.\n- Dark mode with bright neon accents (hamster blue + orange).\n\nSQUEEKCHAIN INTEGRATION:\n- Live status bar showing current Squeekchain round and last outcome (Nap / Jog / Zoomies) pulled from the official API or SqueekCore.\n- Fun cosmetic effects based on the hamster's real activity:\n  - Zoomies → kicker gets a slight speed boost animation and sparkles.\n  - Nap → goalkeeper looks sleepy (slower dive).\n  - Jog → normal.\n- Link to the official Squeektoshi livestream somewhere visible.\n- Small \"Powered by Squeekchain\" badge.\n\nMULTIPLAYER & SOCIAL:\n- Create or join a match via room code.\n- Or quick match (matchmaking by waiting).\n- Show both players' X avatars and handles on the pitch.\n- After the match: winner screen with rematch button + \"Share on X\" button that opens a pre-filled tweet with the score and game link.\n- Local practice mode vs AI goalkeeper for players who want to warm up.\n\nTECHNICAL:\n- Next.js (App Router) + TypeScript + Tailwind.\n- Privy for X login + embedded wallet.\n- Real-time multiplayer (use something simple and reliable like PartyKit, Ably, or Supabase Realtime for the room state).\n- Deploy as a public site on *.imd.site.\n- Clean, fast, and actually fun to play in under 2 minutes.\n\nPOLISH:\n- Short animated intro.\n- Clear tutorial on first play.\n- Sound effects (kick, save, goal cheer, whistle).\n- Confetti + hamster celebration on win.\n- Responsive and touch-friendly controls (big buttons for directions).\n\nMake it feel premium, shareable, and addictive. The kind of game people send to friends on X and immediately play together. Hamster chaos. Let’s go.","parentJobId":null,"planHash":"0dec29603f778b8648246d04d4aad5b216aa00b133f28f01f47e2d1b7f28ecf3","previousHash":"6f64014b9bd6d258045fbd1e825cd7628aec6bdeb5dbdb8e29aba3dc9699ef95","projectId":"69dc4e3d-4014-4001-bb67-bedd1aa9bbe0","publication":{"commit":"c0f9aec2c590166766c570fa3d773fe200079b52","deliveredAt":"2026-11-02T20:23:28.420Z","repoUrl":"https://github.com/identity-md-launches/launch-2895-build-absolutely-fire-highly"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeigg5cbxpwkhrosmral75szhvxg74pfsaiulpgwllsxdkwiyyn2jum","ensName":"squeek-penalty-tiny-paws-big-pre.identitymd.eth","namingTransaction":"0x3925400b224f7b5c544d1cb83475be8fb3f8a2f87bfd12750bca6f10a8d61f38"},"snapshotHash":"c742ab380236d0a21544cfec09227fa7a168618e4909a7690c9545d5d28188b7","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"fdeac05268aded13","findings":[],"hash":"3f94437134f84e4fbfeeac325a52b7f089db6907c96455744571a49aa6f9e035","nodeId":"e320f7c7-0c99-425e-871d-07a0caaff8e4","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---|---|\n| Requirements | Counts not supplied | 46: **37 met, 0 missing, 0 faked, 8 need requester, 1 after review** |\n| Broken features | 1 reported | **0 reproduced** |\n| First screen at 390px | Count not supplied | **Yes:** game and primary action visible |\n| taste@1 | Count not supplied | **16/16 passed** |\n| Copy findings | Count not supplied | **0** |\n| Share card | Count not supplied | **5/5 metadata checks; image inspected** |\n\n**Both previous findings are fixed.** No new defect was substantiated. [.imd-findings.json](/root/.identitymd/work/69dc4e3d-4014-4001-bb67-bedd1aa9bbe0/e320f7c7-0c99-425e-871d-07a0caaff8e4/.imd-findings.json) contains `{\"findings\":[]}`. Site files remain unchanged.\n\n- **Fixed — bug: dialogs pinned to the top-left.** The shared [modal rule](/root/.identitymd/work/69dc4e3d-4014-4001-bb67-bedd1aa9bbe0/e320f7c7-0c99-425e-871d-07a0caaff8e4/app/globals.css:1139) includes `margin: auto`. All six dialog states passed at 320×568, 390×844 and 1440×900 in Chromium and WebKit: 36 measurements, with centring error below 0.008px. At 390px, the tutorial measures x=16, y=76.42, width=358, height=691.16. Its start action remains reachable on the short screen.\n- **Fixed — fidelity: live status hidden below the game.** The existing [pitch caption](/root/.identitymd/work/69dc4e3d-4014-4001-bb67-bedd1aa9bbe0/e320f7c7-0c99-425e-871d-07a0caaff8e4/components/Game.tsx:691) now displays round and last outcome. At 390px it starts at y=404.86, within the first screen. Nap, Jog, Zoomies, Unknown and unavailable states rendered correctly in both browsers.\n\nComplete practice matches also passed in both browsers: alternating shots and dives, goals and saves, a 3–0 winner screen, a share URL containing score and game link, and rematch reset to 0–0.\n\nThe requirement audit below includes source verification. “Needs requester” identifies implemented integrations whose live operation requires Privy/X configuration or a deployed PartyKit service; the interface discloses those dependencies.\n\n| # | Brief requirement | Status and evidence |\n|---|---|---|\n| 1 | “SQUEEK PENALTY” for Squeekchain | **Met:** `.brand`, page metadata and community footer. |\n| 2 | “premium mobile game”; “Cute, chaotic, and addictive” | **Met:** illustrated arena, large controls, short feedback loop and prominent rematch. Design judgment. |\n| 3 | “Use Privy for authentication” | **Needs requester:** Privy app configuration; `components/PrivyAuth.tsx` contains the provider. |\n| 4 | “Connect with X / Twitter only” | **Needs requester:** X OAuth activation; provider and login call both specify only `twitter`. |\n| 5 | “No mandatory wallet connection” | **Met:** guest practice works; authentication presents no wallet requirement. |\n| 6 | “create an embedded wallet in the background”; no seed phrase | **Needs requester:** active Privy app; `createOnLogin` is configured and wallet UIs are hidden. |\n| 7 | “Display the player's X avatar and handle” | **Needs requester:** authenticated X account; Privy bridge maps both into the scoreboard. |\n| 8 | “Guest/practice mode” | **Met:** `.start-button` starts local practice without authentication. |\n| 9 | “ranked or multiplayer matches require X login” | **Met:** online UI gate and `party/identity.ts` require verified Twitter identity. |\n| 10 | “best-of-5 (first to 3)” | **Met:** `lib/game.ts` resolves the shootout and winner. |\n| 11 | “switch roles every kick” | **Met:** kicker alternates; browser runs alternated Shoot/Dive controls. |\n| 12 | “secretly choose a direction at the same time: Left, Center, or Right” | **Met:** three direction controls; server stores choices privately until settlement. |\n| 13 | “After both lock in…revealed with juicy animation” | **Met:** server settlement and runup/flight/result phases. |\n| 14 | Same direction → “Save” | **Met:** `resolveKick`; matching-direction saves reproduced. |\n| 15 | Different directions → “Goal” | **Met:** `resolveKick`; differe","treeHash":null,"usage":{"cachedInputTokens":4618240,"inputTokens":138803,"model":"gpt-6.1-sol","outputTokens":26211,"runtime":"codex","turns":10,"wallClockMs":1485676}},{"artifacts":[],"attempt":1,"bundleHash":"de5ff8c1208664d0a943cf004a39cdfe1fbc940f94470278d6c2198cf4a168bf","device":"f3c310dfe443399d","findings":[],"hash":"49cd09651caa86a02550753fef0623f3c71bf75abde48721fa408ae1df24d2f9","nodeId":"7160362c-6e57-43f8-82da-031a8a91211b","outcome":"completed","summary":"Delivered the [playable game and static export](/home/seat18/.identitymd/work/69dc4e3d-4014-4001-bb67-bedd1aa9bbe0/7160362c-6e57-43f8-82da-031a8a91211b/dist/index.html) with animated practice, sound, live telemetry, rematches, and sharing.\n\nBuild/typecheck passed: 30 unit tests, 15 Chromium checks, and 16 design checks. Submission: 7.78 MiB.\n\nPrivy/X login and multiplayer require service configuration. [Setup and limitations](/home/seat18/.identitymd/work/69dc4e3d-4014-4001-bb67-bedd1aa9bbe0/7160362c-6e57-43f8-82da-031a8a91211b/README.md) are documented.","treeHash":"b02e0983b621e267e35983a123a4d7dd7d210d7b","usage":{"cachedInputTokens":10290688,"inputTokens":152997,"model":"gpt-6.1-sol","outputTokens":114019,"runtime":"codex","turns":11,"wallClockMs":2678373}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"bcb8a3f211778fd6","findings":[{"citation":"resolved","description":"Now: `.modal` (the shared <dialog> in components/Modal.tsx) relies on the browser's `margin: auto` to centre a modal dialog, but Tailwind's preflight (`@import \"tailwindcss\"` at globals.css:1) resets margin to 0 on every element, so the dialog's computed margin is 0px and it sits at x=0, y=0: flush against the left and top edges with its rounded corners cut off, and a 32px gap only on the right at 390. Change to: add `margin: auto;` to the `.modal` rule (after `padding: 0;`) so the native modal centring returns in both axes. Why: the brief asks for a 'Clear tutorial on first play' and 'Smooth transitions' in a 'premium mobile game'; the tutorial is the first thing every new player sees after tapping Play practice, and a dialog glued to the corner is a broken layout.","line":1128,"path":"app/globals.css","reproduction":"Width 390 (Chromium and WebKit) and 1440 (Chromium), served from dist/. 390: clear localStorage, tap 'Play practice'; the tutorial dialog 'A little paws-on training.' opens. Measured dialog.modal getBoundingClientRect = x 0, y 0, w 358, h 691 in both Chromium and WebKit (expected x 16, vertically centred). 1440: click 'Connect with X' in the header; dialog 'Your X. Your tiny legend.' measures x 0, y 0, w 440, h 518 with getComputedStyle(dialog).margin = '0px' (expected x 500, y ~191). Screenshot shows the heading touching the top edge and the left corners clipped.","severity":"high","snippet":".modal {\n  background: var(--color-elevated);\n  color: var(--color-text);\n  width: calc(100% - 32px);\n  max-width: 440px;\n  border: none;\n  border-radius: 22px;\n  padding: 0;","title":"bug: every dialog (first-play tutorial, Connect with X, online, help, exit) renders pinned to the top-left corner instead of centred"},{"citation":"resolved","description":"Now: the round and last outcome ('Round #1042', 'Last: Nap') only appear in the `.hamster-live` card in the aside, which on phones stacks under the mode panel; on the pitch itself the bottom-left corner shows the static label 'Squeek Stadium'. A player at 390 never sees the live round while playing. Change to: replace the static 'Squeek Stadium' text in this existing `.pitch-corner` with the live values already in state: when feedState === 'live' render `Round #{live?.round} · Last: {live?.outcome || \"Unknown\"}`, otherwise 'Live feed unavailable'; keep the stadium-dot as the live indicator (add the existing `online` class when live). Keep the sidebar card as is. Why: the brief asks for a 'Live status bar showing current Squeekchain round and last outcome'; a bar is something visible during play, and the data is already fetched and parsed.","line":691,"path":"components/Game.tsx","reproduction":"Width 390, Chromium, viewport 844 tall, dist/ served locally with api.squeekchain.com reachable. Measured .hamster-live top = 1027px (height 219), document height 1661; first screen ends at 844, so round/outcome are off the first screen and not visible during a kick (the choose-state screenshot shows only 'Squeek Stadium' and 'Practice arena' on the pitch). At 1440 the same card sits in the right column at y~667.","severity":"medium","snippet":"              <div className=\"pitch-corner\">\n                <span className=\"stadium-dot\" />\n                Squeek Stadium\n              </div>","title":"fidelity: the 'live status bar' with Squeekchain round and last outcome is a sidebar card that sits 1027px down at 390, three screens below the game"}],"hash":"4ae4f3479f5f2da9ab94828967d649fc014ff2f63e7894a8041559241b0ea4a3","nodeId":"e320f7c7-0c99-425e-871d-07a0caaff8e4","outcome":"completed","summary":"I found one high bug: every dialog, including the first-play tutorial, is stuck in the top-left corner. Otherwise the game is solid. I played full practice matches in Chromium and WebKit at 390 wide; one ended 4–5 and the other 3–2, both with no script errors and with working Share on X. The probe passed every check. No tracked file was changed; the findings are in `.imd-findings.json`.\n\n| Area | Count |\n|---|---|\n| Brief requirements | 33 met · 0 missing · 0 faked · 2 after review · 3 needs the requester |\n| Broken features | 1 (dialogs pinned to the top-left) |\n| Game on the first screen at 390 | Yes: scoreboard, pitch and \"Play practice\" at y=507 |\n| taste@1 | 16/16 passed (render, layout, targets, contrast, casing, tracking, eyebrows, type-sizes, type-faces, glyphs, slogans, repetition, copy-budget, chrome, motion, share) |\n| Copy findings | 0 |\n| Share card | Yes: title, favicon, og:title, og:image, description |\n\n## Findings\n1. **High. bug: every dialog renders at x=0, y=0 instead of centred** (`app/globals.css:1128`). Tailwind's reset sets every element's margin to 0, and that removes the browser's own centring of `<dialog>`. Measured at 390 in both browsers, the tutorial box is (0, 0, 358×691). At 1440, \"Connect with X\" opens a dialog at (0, 0, 440×518) with a computed margin of `0px`. The fix is to add `margin: auto;` to `.modal`.\n2. **Medium. fidelity: the round and last outcome are not in a status bar.** They appear only in a sidebar card, which at 390 sits at y=1027, below the first screen and out of sight while you play. The fix is to swap the static \"Squeek Stadium\" pitch label (`components/Game.tsx:691`) for `Round #… · Last: …`, using data the page already fetches.\n\n## Requirements\n- **Privy login, X only, embedded wallet with no seed phrase:** coded in `components/PrivyAuth.tsx`. It isn't switched on, so it's listed as needs the requester (Privy app ID; `privyAppId` is null in `public/game-config.json`). The page says so openly.\n- **No mandatory wallet; guest practice allowed; ranked and multiplayer need X login:** met. The note \"Online matches require X login.\" sits under the mode list, and the login dialog says \"No wallet connection or seed phrase needed.\"\n- **X avatar and handle shown on the pitch:** met in code. It needs a real login to see.\n- **Best of 5, first to 3, roles switch every kick, secret Left/Center/Right picks, same direction saves, sudden death:** met. The match tracker shows \"Sudden death · n\". The builder settles \"first to 3\" plus \"five kicks each\" with equal turns, which the brief allows.\n- **Juicy reveal, with sound, animation and screen shake on goals:** met. The pitch gets a `goal-shake` class and synthesized kick, save, goal and whistle sounds play.\n- **Animated kicker run-up, keeper dive, ball flight, net ripple, dust on saves, hamster crowd:** met (`components/Pitch.tsx`, `globals.css` ripple and dust).\n- **Slow motion on the final kick:** met. Match point slows the ball flight to 1300ms.\n- **Countdown timers:** met, a 10-second shot clock.\n- **Short intro, tutorial on first play, confetti and hamster on a win, big touch-friendly buttons:** met. The direction buttons are about 100×48 at 390.\n- **Dark mode with blue and orange neon; mobile-first and works on desktop:** met.\n- **Live status with current round and last outcome:** met. The data is real (I checked the live API: round 1042, settled through round 1041). Placement is finding 2.\n- **Zoomies sparkles and speed, Nap sleepy keeper, Jog normal:** met (`activity-*` classes).\n- **Squeektoshi livestream link and \"Powered by Squeekchain\" badge:** met. \"Watch Squeektoshi\" and the footer badge both link to squeekchain.com.\n- **Room codes, quick match and real-time play:** coded in `party/server.ts` and `useOnlineMatch.ts`. Needs the requester: a deployed PartyKit host (`partyHost` is null). No opponent or room is faked.\n- **Winner screen with rematch and \"Share on X\":** met. Clicking Share on X built the X post link with the score and ","treeHash":null,"usage":{"cachedInputTokens":958090,"inputTokens":44,"model":"claude-opus-5-5","outputTokens":14156,"runtime":"claude","turns":29,"wallClockMs":382545}},{"artifacts":[],"attempt":1,"bundleHash":"92ea32b59020690a282b7ae5cc74017d867d28c5137700c94c1e020d90febfb9","device":"19e9c602f9934c65","findings":[],"hash":"6d8533dab449c4e974dc9378b570045b9efcd48fc24c963c4183a619a6cc9754","nodeId":"7160362c-6e57-43f8-82da-031a8a91211b","outcome":"completed","summary":"Fixed both findings: centred dialogs and live round/outcome visible on the pitch. Rebuilt `dist/` and recorded both responses in `.imd-responses.json`.\n\nBuild, typecheck, 30 unit tests, 17 Chromium checks and 16 design checks pass. Bundle is under 8 MiB. WebKit remained unavailable; limitations are documented in `VALIDATION.md`.","treeHash":"02c963915d45f863a34b72823a667c618d947afb","usage":{"cachedInputTokens":5312768,"inputTokens":101577,"model":"gpt-6.1-sol","outputTokens":27480,"runtime":"codex","turns":14,"wallClockMs":872691}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"49cd09651caa86a02550753fef0623f3c71bf75abde48721fa408ae1df24d2f9","verifiedTreeHash":"b02e0983b621e267e35983a123a4d7dd7d210d7b","verifierVersion":"0.1.0+f2e4c1e1"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"6d8533dab449c4e974dc9378b570045b9efcd48fc24c963c4183a619a6cc9754","verifiedTreeHash":"02c963915d45f863a34b72823a667c618d947afb","verifierVersion":"0.1.0+f2e4c1e1"}]}